Horde3D

Next-Generation Graphics Engine
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 Post subject: Re: Git branches
PostPosted: 28.02.2014, 16:17 
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Joined: 05.03.2007, 19:38
Posts: 167
Location: Romania
In the contribution guide wiki page it's stated that LGPL code is accepted. Isn't LGPL viral Horde3D itself would become LGPL?

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 Post subject: Re: Git branches
PostPosted: 01.03.2014, 08:50 
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Joined: 08.01.2008, 14:57
Posts: 66
I kept the same statement from previous docs but you're probably right: we should avoid any kind of (L)GPL code in combination with EPL.


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 Post subject: Re: Git branches
PostPosted: 03.03.2014, 22:19 
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Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
As it has been discussed earlier the licensing issue is always a topic you can't trust unless you are a lawyer. But I would agree that we should focus on the EPL and/or combatible licences. So as LGPL isn't compatible with the EPL, we shouldn't accept code licensed under it.


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