After a hiatus, I'm having a look at Horde3D again. I'm trying to build the latest SVN code on OSX 10.4.11 (Tiger).
Running "cmake -G Xcode ." or "cmake ." gives this output:
Code:
Libra-Mac-Zrh:~/projects/buggy/horde/Horde3D/fresh/trunk libra$ cmake -G Xcode .
-- The C compiler identification is GNU
-- The CXX compiler identification is GNU
-- Check for working C compiler: /usr/bin/gcc
-- Check for working C compiler: /usr/bin/gcc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/g++
-- Check for working CXX compiler: /usr/bin/g++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
CMake Error: Attempt to add link library "/System/Library/Frameworks/Carbon.framework" to target "Terrain" which is not built by this project.
CMake Error: Attempt to add link library "/System/Library/Frameworks/ApplicationServices.framework" to target "Terrain" which is not built by this project.
CMake Error: Attempt to add link library "/System/Library/Frameworks/AGL.framework" to target "Terrain" which is not built by this project.
-- Configuring done
It doesn't generate a Makefile or any Xcode project that I can see. I'm not at all familiar with Mac/Xcode or CMake development, (I usually work on Linux,) so could anyone give me some tips on how to get it working?
If there is a simpler non-CMake approach, that would also be good.