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Congratulations and going further http://horde3d.org/forums/viewtopic.php?f=8&t=400 |
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Author: | sebastiend [ 09.07.2008, 17:10 ] |
Post subject: | Congratulations and going further |
This is inescapable to thank you for the work done, this is really impressive. I even think, but this is not proved, it does things better than Ogre on my GNU/Linux system. The will to make Horde lightweight, simple, clean and powerful has been released. I want to build something in the same way (I also speak about dependencies), so I may distribute Horde on my side. This is also strongly needed for me. As you wrote, Horde is a graphics engine, not a game one. But Horde has resources management and a logging system, which are things I place on the game engine side, not in the graphics part. So I will have to move them, instead of replacing them, but also may change some code parts, and here goes my questions. What must I do with the files header (copyright, license)? Should I keep it clean everywhere, nowhere or only where modifications are made? Could it be possible to me providing this under the GPL License instead of the LGPL one? |
Author: | reiko [ 09.07.2008, 18:16 ] |
Post subject: | Re: Congratulations and going further |
The GNU LGPL is defined as the GPL plus additional permissions, so I think you can re-publish the code under the more restrictive GPL if you wish. ("When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it.") However, pay attention to sections 4 and 5 of the GPL. You should keep all copyright notices intact, but if you do not, you must add "prominent" notices that you modified it, and give the date. IANAL, etc. |
Author: | sebastiend [ 11.07.2008, 14:09 ] |
Post subject: | Re: Congratulations and going further |
Here is what I could make: Code: // ************************************************************************************************* // // File.h // // This file is based on egFile.h from the Horde3D Engine, distributed under the GNU Lesser General Public License. // The original version can be found at this address: http://www.horde3d.org // // This file is part of: // // My Project // -------------------------------------- // // Copyright (C) 2008 Me ... But I am not sure this is enough. |
Author: | swiftcoder [ 11.07.2008, 16:20 ] |
Post subject: | Re: Congratulations and going further |
sebastiend wrote: But I am not sure this is enough. It covers the spirit of the requirement at any rate, which I would tend to think is good enough.
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Author: | kal [ 11.07.2008, 21:28 ] |
Post subject: | Re: Congratulations and going further |
copyrights o_O |
Author: | marciano [ 11.07.2008, 21:51 ] |
Post subject: | Re: Congratulations and going further |
sebastiend wrote: Here is what I could make: Code: // ************************************************************************************************* // // File.h // // This file is based on egFile.h from the Horde3D Engine, distributed under the GNU Lesser General Public License. // The original version can be found at this address: http://www.horde3d.org // // This file is part of: // // My Project // -------------------------------------- // // Copyright (C) 2008 Me ... I think that's fine. |
Author: | sebastiend [ 12.07.2008, 08:08 ] |
Post subject: | Re: Congratulations and going further |
swiftcoder wrote: It covers the spirit of the requirement at any rate, which I would tend to think is good enough. marciano wrote: I think that's fine. Thanks, that's what I will do. |
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