Horde3D

Next-Generation Graphics Engine
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PostPosted: 07.10.2008, 03:11 
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Joined: 19.03.2008, 01:22
Posts: 79
10.5.5 shipped with updated video drivers (finally). At least now the forward and HDR pipelines seem to work properly, but no such luck with deferred.

Image

Image

I have no idea what to make of it.


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PostPosted: 07.10.2008, 03:22 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
Vurlix wrote:
10.5.5 shipped with updated video drivers (finally).
Glad to hear that yours worked - mine randomly crash in the middle of glDrawArrays (even for simple, untextured, unlit polygons) on a regular basis ever since 10.5.5 :evil:

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PostPosted: 07.10.2008, 05:02 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
Vurlix wrote:
Image
That's what my D3D app (at work) looks like when I try to use a Render Target as a texture before it has been cleared or rendered to yet.


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