DDd wrote:
Both systems use OpenGL ES 1.x that is not compatible with ES 2.x so for the time being the iphone is out of my plans (shaders are only available on ES 2.x).
I hadn't realised that difference, good to know.
DDd wrote:
I will probably by a MAC during the summer, a horde3d port for that platform would have to use the fixed function graphics pipeline.
Are you talking about the Mac Mini/MacBook with the Intel GMA X3100?
I have been thinking about those machines, and I think we can make the standard Horde3D run directly on them. Apple's drivers for the 3100 only support OpenGL 1.5, however, they have both VBO/PBO and (this is the kicker)
full GLSL support. I don't have access to a MacBook at the moment, but a simple hack to the OpenGL version check could be enough to get us running.