Hi, reloading resources at runtime with the new getNextResource() function is really handy, I've made a litte helper function to reload most resources, it works great but there are a few issues:
- The function getNextResource() is exported as iterateResources() in the community svn branch.
- Reloading ResourceTypes::Code resources crashes the application.
- When material uniforms, you have to reset them. Using HDR you need to set the HDR params again:  
Code:
Horde3D::setMaterialUniform(post_mat_res, "hdrParams", 6, 1.1, 0.08, 0);
Code:
bool reloadResources() {
   ResHandle reshandle=0;
   int restype;
   while(reshandle=Horde3D::getNextResource(ResourceTypes::Undefined, reshandle)) {
      restype=Horde3D::getResourceType(reshandle);
      if(restype == ResourceTypes::Code) continue;  // reloading code resources crashes app
   //   logger("unloading: %s\n", Horde3D::getResourceName(reshandle));
      Horde3D::unloadResource(reshandle);
   }
   return Horde3DUtils::loadResourcesFromDisk("content");
}