Horde3D

Next-Generation Graphics Engine
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 Post subject: Gamma Correction
PostPosted: 02.01.2010, 21:43 
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Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
We have better support for gamma correction of input textures now (sRGB to linear conversion).

See this new wiki article for detailed instructions and a basic introduction to gamma correction.


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 Post subject: Re: Gamma Correction
PostPosted: 04.01.2010, 05:40 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
Good work, nice write-up in the Wiki too :D


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 Post subject: Re: Gamma Correction
PostPosted: 04.01.2010, 15:09 
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Joined: 10.07.2009, 21:16
Posts: 42
Thanks for the article, read it, very interesting :)


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 Post subject: Re: Gamma Correction
PostPosted: 05.01.2010, 01:02 
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Joined: 10.09.2006, 15:52
Posts: 1217
Thanks guys, glad you like it :)


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