Horde3D

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PostPosted: 15.07.2014, 17:23 
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Joined: 01.05.2014, 08:18
Posts: 23
Good Day,
I switched from Windows 7 to Linux Mint 17 64bit.
I get the glfw and the Horde3D examples running.
But when I start my client it loads all. but nut the texture. So I got a black screen.
Here is the Horde3D log:
Quote:
Horde3D Log
Horde3D 1.0.0 Beta5
0.000 Initializing GL2 backend using OpenGL driver '4.2.0 NVIDIA 304.117' by 'NVIDIA Corporation' on 'GeForce GTX 650/PCIe/SSE2'
0.063 Loading resource 'pipelines/hdr.pipeline.xml'
0.070 Loading resource 'models/skybox/skybox.scene.xml'
0.070 Loading resource 'pipelines/globalSettings.material.xml'
0.070 Loading resource 'pipelines/postHDR.material.xml'
0.070 Loading resource 'models/skybox/skybox.geo'
0.071 Loading resource 'models/skybox/skybox.material.xml'
0.071 Loading resource 'shaders/postHDR.shader'
0.071 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ----
0.072 Loading resource 'shaders/skybox.shader'
0.072 Loading resource 'shaders/utilityLib/fragPostProcess.glsl'
0.072 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ----
0.074 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BLUR[0] ----
0.076 Loading resource 'shaders/utilityLib/vertCommon.glsl'
0.076 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@AMBIENT[0] ----
0.077 Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl'
0.077 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@ATTRIBPASS[0] ----

I use the following Graka driver:
nvidia-304
Version 304.117-0ubuntu1
NVIDIAlegacy binary driver - version 304.117

The code works, I´ve testet the Code on Windows7.

What could be the Problem? Because when I start the Linux Examples from Horde3D it works all perfekt, and it loads the texture.


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PostPosted: 15.07.2014, 19:26 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Is that the whole log? I would have guessed, that there should be a lot more loading log output (maybe you can compare it with the windows log output).

Normally I would guess that there may be an issue with forward vs. backward slashes within the path to the textures. So check your material files.


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PostPosted: 15.07.2014, 20:29 
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Joined: 01.05.2014, 08:18
Posts: 23
Could it be, that I must include a extra lib for the images on Linux?


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PostPosted: 15.07.2014, 20:59 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
No texture loading is done using stbi included within horde. That wouldn't explain that horde examples run without problems either.


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PostPosted: 16.07.2014, 04:37 
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Joined: 01.05.2014, 08:18
Posts: 23
Ok thanks for this information.
The Problem is that he doesn´t read this line
Code:
   <Sampler name="albedoMap" map="models/skybox/skybox.dds" />

Because when I change this to a invalid path i got no error in the log.

Linux Log:
Quote:
0.000 Initializing GL2 backend using OpenGL driver '4.2.0 NVIDIA 304.117' by 'NVIDIA Corporation' on 'GeForce GTX 650/PCIe/SSE2'
0.064 Loading resource 'pipelines/hdr.pipeline.xml'
0.072 Loading resource 'models/skybox/skybox.scene.xml'
0.072 Loading resource 'pipelines/globalSettings.material.xml'
0.072 Loading resource 'pipelines/postHDR.material.xml'
0.072 Loading resource 'models/skybox/skybox.geo'
0.072 Loading resource 'models/skybox/skybox.material.xml'
0.072 Loading resource 'shaders/postHDR.shader'
0.073 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ----
0.074 Loading resource 'shaders/skybox.shader'
0.074 Loading resource 'shaders/utilityLib/fragPostProcess.glsl'
0.074 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ----
0.076 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BLUR[0] ----
0.077 Loading resource 'shaders/utilityLib/vertCommon.glsl'
0.077 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@AMBIENT[0] ----
0.078 Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl'
0.078 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@ATTRIBPASS[0] ----


Windows Log:
Quote:
0.000 Initializing GL2 backend using OpenGL driver '4.4.0' by 'NVIDIA Corporation' on 'GeForce GTX 650/PCIe/SSE2'
0.018 Loading resource 'pipelines/hdr.pipeline.xml'
0.021 Loading resource 'models/skybox/skybox.scene.xml'
0.021 Loading resource 'pipelines/globalSettings.material.xml'
0.022 Loading resource 'pipelines/postHDR.material.xml'
0.022 Loading resource 'models/skybox/skybox.geo'
0.023 Loading resource 'models/skybox/skybox.material.xml'
0.023 Loading resource 'textures/ambientMap.dds'
0.024 Loading resource 'shaders/postHDR.shader'
0.025 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ----
0.026 Loading resource 'shaders/skybox.shader'
0.028 Loading resource 'models/skybox/skybox.dds'
0.029 Loading resource 'shaders/utilityLib/fragPostProcess.glsl'
0.031 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ----
0.033 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BLUR[0] ----
0.035 Loading resource 'shaders/utilityLib/vertCommon.glsl'
0.035 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@AMBIENT[0] ----
0.036 Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl'
0.037 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@ATTRIBPASS[0] ----


This are the whole logs from my small basic client. There you see that he loads all without the textures.
And under Win7 it works perfekt.


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PostPosted: 16.07.2014, 07:02 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Do you really use the same Horde3D version under both OS? Can you use a debugger under Linux? I really don't know any reason why it should ignore the textures under Linux. As long as you haven't disabled texture loading explicitly (AFAIK it is an Engineoption flag for Horde3D)


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PostPosted: 16.07.2014, 17:19 
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Joined: 01.05.2014, 08:18
Posts: 23
I´ve seen that I have more errors there.
I put the Engine Options into a extern xml File so user can change it. But the XML Phrase didn´t load the Values from this file.
The another thing is that I get no Error Message Output in the Console.
So I start to fix this errors and then I hope the error is fixed :-)


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