rustyk wrote:
Ok thanks, so my simple question is, how did the man model in Chicago scene and Knight scene which has both textures and animations working properly converted to Beta 3?
They were probably created with Max or Maya and exported through OpenCollada. When Beta 3 was released, Blender support was so-so (Blender did not correctly output Collada files).
rustyk wrote:
Can I use 0.9.2 for Beta3? How do import models using the Horde Editor?
You can find Horde Editor
here. You can try using models, converted with beta 5 converter, with Beta 3. It will most likely work, because there were no changes in formats since beta 2. Use 0.92 editor, because 0.10 is buggy as hell.
In editor create new project with default parameters, probably you'll have to copy shaders folder to your new scene folder, because editor creates only "models" folder and not the others.
Now Scene - add reference - import collada file. An import dialog will appear. Here you can select the file and what to convert (only model, only animation, both). After importing editor will ask the path to your texture.
Your model should show in the editor. Now you can use the generated files in your app (copy the generated files where you need them
)
OR
You can download horde beta 5 and just use the converter without the editor. But with editor you'll instantly see if your model displays incorrectly.
Note that editor cannot run animations.
rustyk wrote:
What Max and Maya version is the ideal to use? I would like to get specifics because it's been a week now and I have not converted a fully animated textured model with Beta 3. Yes, it's kinda old but I see there's example models that comes with Beta3 and I would just like to find out how it was converted correctly.
As for Max, I use 2013 version. You can download latest opencollada plugin from
there. Just put it into stdplugs directory (where *.dle, *dlu files are and not dll).