Horde3D

Next-Generation Graphics Engine
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 Post subject: ogl 1.5 and macbook
PostPosted: 20.04.2008, 14:56 
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Joined: 20.04.2008, 14:48
Posts: 1
Hi,

just some general questions. I'd like to use horde with my macbook. The macbook uses intel gma x3100 graphics, which AFAIK supports opengl 1.5. but not 2.0. Is there a way to develop with horde3d/ run horde3d applications with ogl 1.5. cards?

thanks and bye


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 Post subject: Re: ogl 1.5 and macbook
PostPosted: 20.04.2008, 17:04 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
Unfortunately not - Horde is entirely shader based, and needs OpenGL 2+ for GLSL support. You could run Horde on Apple's software OpenGL renderer, but the performance is not IMHO good enough to warrant the effort.

I would suggest you look at one of the slightly older engines, such as IrrLicht, which has a fully featured fixed-function pipeline - and which runs very nicely on a MacBook.

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Tristam MacDonald - [swiftcoding]


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 Post subject: Re: ogl 1.5 and macbook
PostPosted: 21.04.2008, 05:36 
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Joined: 26.03.2008, 02:58
Posts: 160
Intel really screwed the pooch with this one a SM 4.0 card with DX10 and OGL 1.5 :roll:


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