Horde3D

Next-Generation Graphics Engine
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PostPosted: 19.06.2008, 10:29 
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Joined: 11.06.2008, 10:34
Posts: 119
Hi, just wondering if you wanted some 3d representation models for some of the scene items within HordeEditor such as a camera, lights (directional, area etc)?

Not talking anything super advanced, just some simple geometry and a generic surface colour.


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File comment: Quick example camera.
camera.jpg
camera.jpg [ 28.97 KiB | Viewed 10212 times ]

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PostPosted: 19.06.2008, 11:45 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
:-) I thought about this a lot of times, indeed. I'm just wondering how I can integrate these models into the code, so that they behave like a camera, light, etc. and not a model node.


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PostPosted: 19.06.2008, 12:28 
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Joined: 11.06.2008, 10:34
Posts: 119
okay :) well I will model a camera and directional light for you to have ago with should you have the time.

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Let's bring 'em out! Any old iron! Any old iron!
A door opens and a homewife brings out a rather sophisticated-looking ground-to-air missile system, and dumps it on the cart.
Thank you.


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PostPosted: 19.06.2008, 18:52 
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Joined: 18.05.2008, 17:47
Posts: 96
what about a non obstructive camera. like the camera in blender


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