Horde3D

Next-Generation Graphics Engine
It is currently 30.11.2024, 00:55

All times are UTC + 1 hour




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: 21.07.2008, 18:51 
Offline

Joined: 05.07.2008, 21:12
Posts: 26
I saw somewhere here on this forum a person that said that using compressed textures greatly accelerated the loading time (and I believe him, I am loading just the knight and a sphere and it takes 20 seconds to load), there are a plan to implement that? Or it is implemented already?

If someone make a patch for it, you would add to the SVN?


Top
 Profile  
Reply with quote  
PostPosted: 21.07.2008, 19:02 
Offline

Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
speeder wrote:
I saw somewhere here on this forum a person that said that using compressed textures greatly accelerated the loading time (and I believe him, I am loading just the knight and a sphere and it takes 20 seconds to load), there are a plan to implement that? Or it is implemented already?

If someone make a patch for it, you would add to the SVN?
I just wrote the patch, waiting for feedback from Marciano or Volker on the best way to integrate the files into the directory structure. You can see the thread on compressed textures in the Developer section.

_________________
Tristam MacDonald - [swiftcoding]


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group