Hi, I was just testing some terrain methods ive been using from Modo, and keep finding bits of geometry go missing during the export/import process into Horde. Now it could be very well a Modo plugin fault, but this is the result in Horde Editor:
It seems to occur when the polygon count gets to say 3000, but isn't uniform but rather moves around the model. The above model mesh should be a square.
Anyideas? if it is a Modo issue then I can look into what's going on. Ive uploaded the dae and texture files here:
http://www.dark-forge.com/horde3d/files.7zBest Regards,