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 Post subject: PeakEngine 0.0.2
PostPosted: 20.08.2008, 21:14 
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Joined: 15.06.2008, 11:21
Posts: 166
Location: Germany
We are currently coding a cross platform, scriptable, universal game engine using Horde3D, I today released the 0.0.2 of it.

Screenshot showing the example game two times on the same computer:
Image

The engine features:
- 100% scriptable interface via Lua
- Automatic networking without much additional work
- 3D graphics with menus via guichan
- 3D sound

Out goal is to create a simple to use game engine for as many types of games as possible.
This is still in the early stages of development, so don't rate it the way you would rate a complete engine :p

We use Horde3D, guichan, enet, Bullet, OpenAL, libvorbis, libogg, freealut, glfw, lua and tolua++ and FreeImagePlus for it.

Our website:
http://peakengine.sf.net
(Download, SVN and build environment for Windows are found there)

Contact:
#peakengine @ FreeNode
ICQ: 306214707

We still are searching for help on this one.


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 Post subject: Re: PeakEngine 0.0.2
PostPosted: 21.08.2008, 00:36 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Sounds promising!


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 Post subject: Re: PeakEngine 0.0.2
PostPosted: 25.08.2008, 10:18 
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Joined: 11.06.2008, 10:34
Posts: 119
Looks good! downloading..

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Let's bring 'em out! Any old iron! Any old iron!
A door opens and a homewife brings out a rather sophisticated-looking ground-to-air missile system, and dumps it on the cart.
Thank you.


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 Post subject: Re: PeakEngine 0.0.2
PostPosted: 25.08.2008, 11:19 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
Sounds interesting :) Good to see some more engines built on Horde.

What kind of networking model are you using? I see that your site says that bullet physics is properly replicated, so I assume you've got full client prediction working?


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 Post subject: Re: PeakEngine 0.0.2
PostPosted: 25.08.2008, 13:00 
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Joined: 15.06.2008, 11:21
Posts: 166
Location: Germany
No, the engine has recently been written and the network system is still really rudimentary and broken atm -.-
Have to rewrite it when I am in the mood to do so -.-


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 Post subject: Re: PeakEngine 0.0.2
PostPosted: 25.08.2008, 16:15 
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Joined: 21.08.2008, 11:44
Posts: 354
NICE WORK TEAM !!!


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 Post subject: Re: PeakEngine 0.0.2
PostPosted: 30.08.2008, 11:45 
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Joined: 30.08.2008, 11:38
Posts: 2
Peak engine demo
http://www.youtube.com/v/0Zect2qlnNc

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My website with peak engine forum


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