Horde3D

Next-Generation Graphics Engine
It is currently 29.11.2024, 13:51

All times are UTC + 1 hour




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Performance drop
PostPosted: 19.05.2007, 17:22 
Offline

Joined: 05.03.2007, 19:38
Posts: 167
Location: Romania
How come when i switch from windowed to a full screen there is a performance drop? In windowed mode i get up to 70 fps but in full screen no more than 40. What is the cause?

Paul


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: 19.05.2007, 17:56 
Offline
Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
Do you have the same resolution in windowed mode as in fullscreen mode? If not the problem is probably that your program is fillrate limited on your current card and it is slower since more pixels have to be drawn.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: 19.05.2007, 17:59 
Offline

Joined: 05.03.2007, 19:38
Posts: 167
Location: Romania
If the chicago app has an identical rez both in full screen and in windowed mode than so does mine. I haven`t changed any code responsible for that.

I have also tested my apps on another computer that runns an nvidia 6800 (i believe) gpu. And also it has a performance drop (from 350 to 200)

Paul


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: 19.05.2007, 21:40 
Offline
Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
No, the resolution is usually different. In windowed mode it is 800x600 and in fullscreen it is the res of your desktop, so probably 1280x1024. I have just checked that and I don't see any difference between windowed and fullscreen mode when the resolution is the same.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: 19.05.2007, 21:50 
Offline

Joined: 05.03.2007, 19:38
Posts: 167
Location: Romania
Therefor only one conclusion can be drowned. The resolution is not kept in full screen mode :(

How can i make it to keep the resolution? The Horde API didnt yield any answer :(


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: 20.05.2007, 21:33 
Offline
Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
This is something you can do with the windows API. NeHe has some nice tutorials which show how to do this.

http://nehe.gamedev.net/


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group