Horde3D

Next-Generation Graphics Engine
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PostPosted: 03.10.2008, 17:18 
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Joined: 09.09.2008, 12:44
Posts: 6
Location: Ukraine, Kiev
I've made changes in Knight sample initialization according to Horde3D Wiki: How to enable anti-aliasing trying to turn anti-aliasing on.

It works pretty good on GeForce 8800GTS, here is screenshot:
Image

I was wondering to see such amazing result and decide to test the same on Radeon HD 4850.
Unfortunately I've got crash on glBlitFramebufferEXT() command. AMD Catalyst version is 8.8.
Besides both on Radeon and GeForce sampleCount != 0 takes no effect in Chicago sample :(

Any ideas?


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