Horde3D

Next-Generation Graphics Engine
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 Post subject: SVN compilation issue
PostPosted: 25.10.2008, 09:46 
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Joined: 18.02.2008, 16:48
Posts: 19
Hi all
On Vista 32, using MinGW I compiled Horde3d (SVN). Everything works fine, but the executable samples (Chicago, ...) are in the folder Horde3D/Binaries instead of Horde3D/Binaries/Win32. Like this the samples can't find the Content folder where the shaders, ... are located.


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PostPosted: 25.10.2008, 13:52 
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Joined: 14.04.2008, 15:06
Posts: 183
Location: Germany
I'm assuming you are using the community svn, trunk.

Could you test the attached patch?


Attachments:
installdir.patch.zip [547 Bytes]
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PostPosted: 25.10.2008, 15:16 
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Joined: 18.02.2008, 16:48
Posts: 19
Codepoet wrote:
I'm assuming you are using the community svn, trunk.

Could you test the attached patch?


Yes, I am using the trunk branch from the community svn. I'll test your patch today.


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PostPosted: 26.10.2008, 20:06 
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Joined: 18.02.2008, 16:48
Posts: 19
It works. Thanks


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PostPosted: 26.10.2008, 20:12 
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Joined: 14.04.2008, 15:06
Posts: 183
Location: Germany
good: Committed to community svn.


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PostPosted: 16.11.2008, 23:11 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Thanks for the patch, unfortunately that introduce a problem with the MSVC compiler. For some reason CMake does always append the Build configuration as a separate directory to the output path when using an MSVC compiler. I therefore patched your patch :-)
I hope that will solve the working directory problem for all compilers. I would be glad if someone could check that with an MinGW compiler. If it works fine, I will commit it to the official SVN too.


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