Horde3D

Next-Generation Graphics Engine
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 Post subject: check for visibility?
PostPosted: 10.11.2008, 14:10 
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Joined: 05.03.2007, 19:38
Posts: 167
Location: Romania
hi, how can i check if a node is in the view fustrum? and further more to turn it's visibility on and off (render state, not alpha)?

thanks :)

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PostPosted: 10.11.2008, 16:01 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
If I remember correctly, there is currently no external method to check if a node is visible to the viewing frustum. You may search for the frustum culling code in the engine and create your own interface function.
But the visibility can be already toggled using setNodeActivation.


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PostPosted: 10.11.2008, 17:36 
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Joined: 05.03.2007, 19:38
Posts: 167
Location: Romania
thanks. i hoped it would be something i've missed in the api. now, regarding the fustrum, i'll dig into the sources bodge something.

by any chance do you know in witch file i might find the code?

LE: found it :D

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