Horde3D

Next-Generation Graphics Engine
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PostPosted: 27.01.2009, 17:22 
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Joined: 23.06.2008, 10:23
Posts: 21
Location: Sweden
For some time now I've been developing a sound extension for Horde3D, and now I'm ready to release it!
More information about the extension can be found on the wiki or in the readme included with the extension.
It can either be downloaded here or from the community svn.

Please note that you will need to install OpenAL in order to run the sample or any other application making use of the extension.

Changelog:
Code:
1.0.1 - Adapted to Horde3D 1.0.0 Beta3
1.0   - Initial release

Credits:
James McLellan - Models and textures used in the sample
Kevin MacLeod - Music used in the sample


Last edited by Fidora on 18.03.2009, 16:15, edited 1 time in total.

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PostPosted: 28.01.2009, 02:06 
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Joined: 10.09.2006, 15:52
Posts: 1217
Very cool! I must admit I am surprised in a positive way.
Nice demo, the code and the whole package look very clean, even following the Horde coding conventions. Your project shows a lot of dedication.

I need to say that the extensions were actually made for graphics functionality, but hey, why not using them for something else. I'm quite sure people with smaller projects will appreciate that.

Keep up the good work and I hope we will see some more extensions from you :)


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PostPosted: 29.01.2009, 09:50 
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Joined: 11.06.2008, 10:34
Posts: 119
excellent work!

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Let's bring 'em out! Any old iron! Any old iron!
A door opens and a homewife brings out a rather sophisticated-looking ground-to-air missile system, and dumps it on the cart.
Thank you.


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PostPosted: 05.02.2009, 19:37 
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Joined: 14.04.2008, 15:06
Posts: 183
Location: Germany
great work!
I've also added support for this extension to my Python bindings.


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PostPosted: 18.03.2009, 16:15 
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Joined: 23.06.2008, 10:23
Posts: 21
Location: Sweden
I just updated the extension to add support for Horde3D 1.0.0 Beta 3.


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