Horde3D

Next-Generation Graphics Engine
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PostPosted: 03.10.2007, 15:02 
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Joined: 03.10.2007, 10:31
Posts: 11
Location: Pittsburgh
I downloaded the new sdk and the demos run fine untill I hit F1 to maximise the window then it crashes. Has the windows creation code changed or are the opengl buffers different?

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Eddie


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PostPosted: 03.10.2007, 15:45 
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Joined: 10.09.2006, 15:52
Posts: 1217
Thanks for reporting this.

Hitting F1 tries to initialize 1280x1024 fullscreen mode. If you have a widescreen display this mode is usually not available and so it crashes since I have no appropriate error handling for this case.


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 Post subject: No problem
PostPosted: 03.10.2007, 15:56 
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Joined: 03.10.2007, 10:31
Posts: 11
Location: Pittsburgh
Glad I could help. Have the files been updated? If so I will re-download them.

Eddie


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PostPosted: 03.10.2007, 17:03 
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Joined: 10.09.2006, 15:52
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It is easy to change this yourself. You find the corresponding line in the main.cpp of the samples.


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PostPosted: 03.10.2007, 17:43 
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Joined: 03.10.2007, 10:31
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Ok I'll take a look.

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