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Next-Generation Graphics Engine
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 Post subject: rotate overlay
PostPosted: 03.04.2009, 09:41 
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Joined: 05.03.2007, 19:38
Posts: 167
Location: Romania
to rotate an overlay, should i use matrices to rotate its corner points or is there a built in method that i've missed?

thanks

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 Post subject: Re: rotate overlay
PostPosted: 03.04.2009, 09:46 
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Joined: 21.08.2008, 11:44
Posts: 354
May I know how to use matrices to rotate them?


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 Post subject: Re: rotate overlay
PostPosted: 03.04.2009, 10:20 
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Joined: 05.03.2007, 19:38
Posts: 167
Location: Romania
i've implemented this, but i haven't tested it yet.

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 Post subject: Re: rotate overlay
PostPosted: 03.04.2009, 14:15 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Sorry, no build in overlay rotation method is available. But you can use the utMath.h for applying a matrix.


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