Hehe. Actually i posted on that thread just to mention that Horde3D had some great improvements since that thread started and the last post from May 17, 2007 by beaugard. Stuff like occlusion culling, etc... that at the time where planned features are now implemented.
Welcome kojack. I hope some of you Ogre3D guys cross over to Horde3D
Well at least give it a second look, now that it is more feature complete.
I have nothing but respect for Steve "Sinbad". Ogre3D is a great achievement in open source and it's community has some of the most talented people in the Indie game industry. I do like the compactness of Horde3D API, the goals and philosophy of the Horde3D project but that does not mean that it's perfect. Both have strong points and weak points, and they can learn from each other mistakes and successes.
Here's to healthy competition and prosperity of both communities.