swiftcoder wrote:
It would certainly be a nice addition to the converter, but since we don't load Collada files directly...
I was thinking about the converter wend i wrote that
If we add it to the converter why not have a more general facility and add it to Horde3dUtils
I have code like that written in Java, but since i don't have my mobile game framework converted to Cpp (yet!), it will take some time before i add this. Perhaps someone else already has some code laying around that they can contribute
For the network code this would add a network library dependency... perhaps this kind of facility is best suited to be added to
Horde3D GameEngine project.