Horde3D

Next-Generation Graphics Engine
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 Post subject: tuts
PostPosted: 29.05.2008, 01:35 
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Joined: 29.05.2008, 01:28
Posts: 2
i dont know any c++ so could someone please give me some links to tuts for getting started with horde3d? ive been serching for some but i cant find any...


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 Post subject: Re: tuts
PostPosted: 29.05.2008, 02:39 
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Joined: 18.05.2008, 17:47
Posts: 96
read a c++ book. http://www.mindview.net/Books/TICPP/Thi ... CPP2e.html
read the horde3d documentation
yeah boring... :|


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 Post subject: Re: tuts
PostPosted: 29.05.2008, 03:20 
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Joined: 29.05.2008, 01:28
Posts: 2
thanx


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 Post subject: Re: tuts
PostPosted: 29.05.2008, 17:48 
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Joined: 14.04.2008, 15:06
Posts: 183
Location: Germany
Instead of using C++ you could also use another language to access Horde3D. There are several language bindings: Python, D, ...
Creating a new binding for an unsupported language should be done in a few hours.

If you are totally new to programming you might want to consider starting with a dynamic language like Python instead of C++. Just search for "dive into python".


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 Post subject: Re: tuts
PostPosted: 15.04.2009, 11:54 
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Joined: 15.04.2009, 11:52
Posts: 2
Is there a language binding for Java? If not, how can I create one?


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 Post subject: Re: tuts
PostPosted: 15.04.2009, 15:09 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
Using the JNI you can write a DLL in C (e.g. a DLL that "wraps" all Horde functions in JNI functions) that can be called by Java code.
Quote:
JNI is sometimes referred to as the "escape hatch" for Java developers because it allows them to add functionality to their Java application that the standard Java APIs cannot otherwise provide. It can be used to interface with code written in other languages, such as C and C++. It is also used for time-critical calculations or operations like solving complicated mathematical equations, since native code can be faster than JVM code.


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 Post subject: Re: tuts
PostPosted: 15.04.2009, 16:57 
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Joined: 27.03.2009, 12:23
Posts: 1
Codepoet wrote:
[...]Creating a new binding for an unsupported language should be done in a few hours.[...]


i dont think so.


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 Post subject: Re: tuts
PostPosted: 15.04.2009, 20:36 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
I do :-) So what?


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 Post subject: Re: tuts
PostPosted: 16.04.2009, 08:42 
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Joined: 08.04.2008, 14:05
Posts: 14
I once made a Java-binding with SWIG (http://www.swig.org/). I'm back in my office next week and in case I can find the code, I could provide the interface file for generating the bindings. But it was for some earlier beta and might need some adjustments.


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