Hello,
jozo wrote:
1) Would it be possible to render NURBS surfaces with Horde ?
There is currently no direct support in Horde. I see two options for getting them to work: either you tesselate the geometry in your app and send it as polygonal data to the engine or you create a new NURBS module in the Horde core.
jozo wrote:
2) Does the engine have the ability to manipulate multiple render surfaces, (and other OGL 2.1 stuff)?
It is already possible to define render targets with the xml pipeline. But this has nothing to do with OpenGL 2.1 so I'm not quite sure if that's what you mean. I would really like to integrate more 2.1 features but unfortunately ATI still hasn't general support for them.