Hi!
I have a head model with morph targets. When applying weight to them the model, in lack of a better words, shatters. It seems that the number of simultaneously applied morph targets doesn't affect the strength of the anomaly. Hoewer, the number of morph targets which the model has defined increases the shatter effect. If it has one morph target, it works fine. For 2, the artifacts are noticeable, and the more i increase their number it shatters more.
Model:
http://img242.imageshack.us/my.php?image=neutral.jpgModel with 1 morph target defined and applied:
http://img411.imageshack.us/my.php?image=1morph.jpgModel with 5 morph targets defined and 2 applied //if i apply only 1, it looks almost the same
http://img177.imageshack.us/my.php?image=5morph.jpgModel with 78 morph targets defined and 2 applied:
http://img411.imageshack.us/my.php?image=78morph.jpgHas anyone encountered something similar or has any clue why this happens?
Thanx!