Horde3D

Next-Generation Graphics Engine
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PostPosted: 21.06.2009, 15:05 
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Hey everyone,
I searched the forum and Googled it but couldn't find anything useful. It's probably mildly depressing that I can't even do this. :D I'm runnign the current build of Leopard and when I try to open the sample files for the Mac (Knight or Chicago's .app files) it immediately crashes. Is this due to where I placed the files (I've tried .../binaries and .../binaries/Win32) or should I be building the application's included code files? Or maybe is it none of this at all? Any help would be greatly, greatly appreciated.


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PostPosted: 21.06.2009, 15:16 
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Joined: 22.11.2007, 17:05
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Location: Boston, MA
DJZeiba wrote:
Hey everyone,
I searched the forum and Googled it but couldn't find anything useful. It's probably mildly depressing that I can't even do this. :D I'm runnign the current build of Leopard and when I try to open the sample files for the Mac (Knight or Chicago's .app files) it immediately crashes. Is this due to where I placed the files (I've tried .../binaries and .../binaries/Win32) or should I be building the application's included code files? Or maybe is it none of this at all? Any help would be greatly, greatly appreciated.
What hardware are you running on? Beta 3 will crash on the integrated Intel cards in the MacBook and Mac Mini - try SVN head instead.

However, the content directory is also in the wrong place for the Mac - directory trees too deep by mistake. Move the Content directory to Binaries/Mac.

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Tristam MacDonald - [swiftcoding]


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PostPosted: 21.06.2009, 15:24 
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Thanks very much.
I'm running a Macbook Pro with a dedicated Nvidia 8600 so I don't think that's the issue. Do you mean moving the Content directory of the Mac SDK to the Beta 3 folder or visa versa?


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PostPosted: 21.06.2009, 15:37 
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DJZeiba wrote:
I'm running a Macbook Pro with a dedicated Nvidia 8600 so I don't think that's the issue.
Cool, that should be fine.
Quote:
Do you mean moving the Content directory of the Mac SDK to the Beta 3 folder or visa versa?
If you download the Beta3 SDK (or better yet, SVN head), then the content directory resides in 'Horde3D/Binaries/Content', and you need to move it to 'Horde3D/Binaries/Darwin/Content'.

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Tristam MacDonald - [swiftcoding]


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PostPosted: 21.06.2009, 15:45 
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Joined: 21.06.2009, 15:01
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Hmmm... I think I did this correctly, yet it doesn't work. I apologize for my complete ignorance. :)
Horde3D_SDK_1.0.0_Beta3/Horde3D/Binaries/Darwin
Now from here I just put the entire "Binaries" folder of the Mac SDK.


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PostPosted: 21.06.2009, 16:45 
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Joined: 22.11.2007, 17:05
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Location: Boston, MA
DJZeiba wrote:
Hmmm... I think I did this correctly, yet it doesn't work. I apologize for my complete ignorance. :)
Horde3D_SDK_1.0.0_Beta3/Horde3D/Binaries/Darwin
Now from here I just put the entire "Binaries" folder of the Mac SDK.
Hang on - are you talking about the ancient Mac 0.14.0 SDK? That is long dead - not sure why it is still on the download page (I will endeavour to add a replacement Mac SDK in the near future).

You need to checkout the latest source code from the community SVN repository, install CMake (build from source, or use MacPorts/Fink to install it), and then build Horde using CMake.

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Tristam MacDonald - [swiftcoding]


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