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Next-Generation Graphics Engine
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PostPosted: 20.12.2009, 06:33 
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Joined: 19.11.2007, 19:35
Posts: 218
Today I finally got around to moving onto VS2008 only to discover that it's a massive monster of absolute garbage. Though I backed up, I didn't quite realize how invasive it was going to be so on I had to svn up to recover some projects and wasn't explicit with what files to update so when fully up to date, I'm unable to render anything outside of debug due to shaders failing to compile.

While I revert, here's my Log
Code:
Initializing GL2 backend using OpenGL driver '3.2.0' by 'NVIDIA Corporation' on 'GeForce 8800 GTX/PCI/SSE2'
0.247   Loading resource 'pipelines/hdr.pipeline.xml'
0.276   Loading resource 'pipelines/forward.pipeline.xml'
0.278   Loading resource 'overlays/font.material.xml'
0.280   Loading resource 'overlays/panel.material.xml'
0.281   Loading resource 'overlays/logo.material.xml'
0.281   Loading resource 'models/sphere/sphere.scene.xml'
0.301   Loading resource 'models/knight/knight.scene.xml'
0.318   Loading resource 'animations/knight_order.anim'
0.333   Loading resource 'animations/knight_attack.anim'
0.342   Loading resource 'particles/particleSys1/particleSys1.scene.xml'
0.345   Loading resource 'pipelines/globalSettings.material.xml'
0.345   Loading resource 'pipelines/postHDR.material.xml'
0.362   Loading resource 'shaders/overlay.shader'
0.362   Shader resource 'shaders/overlay.shader': FX: unexpected token (line 4)
0.381   Loading resource 'overlays/font.tga'
0.518   Loading resource 'textures/common/white.tga'
0.522   Loading resource 'overlays/logo.tga'
0.551   Loading resource 'models/sphere/sphere.geo'
0.553   Loading resource 'models/sphere/stones.material.xml'
0.574   Loading resource 'models/knight/knight.geo'
0.585   Loading resource 'models/knight/knight.material.xml'
0.586   Loading resource 'particles/particleSys1/particle1.material.xml'
0.601   Loading resource 'particles/particleSys1/particle1.particle.xml'
0.602   Loading resource 'particles/particleSys1/particle2.material.xml'
0.602   Loading resource 'particles/particleSys1/particle2.particle.xml'
0.605   Loading resource 'textures/ambientMap.dds'
0.608   Loading resource 'shaders/postHDR.shader'
0.609   Shader resource 'shaders/postHDR.shader': FX: unexpected token (line 4)
0.609   Loading resource 'shaders/model.shader'
0.611   Shader resource 'shaders/model.shader': FX: unexpected token (line 8)
0.630   Loading resource 'textures/models/layingrock.jpg'
0.760   Loading resource 'textures/models/layingrockBump.tga'
0.903   Loading resource 'models/knight/knight.jpg'
0.959   Loading resource 'models/skybox/skybox.dds'
0.992   Loading resource 'shaders/particle.shader'
0.993   Shader resource 'shaders/particle.shader': FX: unexpected token (line 4)
0.994   Loading resource 'textures/particles/particle1.tga'
0.995   Loading resource 'shaders/utilityLib/fragPostProcess.glsl'
0.999   Loading resource 'shaders/utilityLib/vertCommon.glsl'
1.019   Loading resource 'shaders/utilityLib/vertSkinning.glsl'
1.019   Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl'
1.020   Loading resource 'shaders/utilityLib/fragLighting.glsl'
1.027   Loading resource 'shaders/utilityLib/vertParticle.glsl'


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PostPosted: 20.12.2009, 07:12 
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Joined: 19.11.2007, 19:35
Posts: 218
Solved: SVN refused to cope with turning sampler into sampler2D


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