Hello Forum
So I'm trying a bit of a racing game, and want to use the dummy objects in 3ds max to mark a starting grid, and was wondering if they get through the collada converter ok. I assume finding it would work similar to the particle system attached to the knights sword in the knight demo.
I gave it a go but wasn't sure what nodetype it would be or even if it was possible.
This is what I tried
//adding track node
H3DNode _track = h3dAddNodes(H3DRootNode, trackRes);
h3dSetNodeTransform(_track, 0, 0, 0, 0, 0, 0, 0.01, 0.01, 0.01);
//finding grid position dummy object
h3dFindNodes(_track, "gridPos1", H3DNodeTypes::Mesh);//??????????????????
H3DNode gP = h3dGetNodeFindResult(0);
H3DNode _bike = h3dAddNodes(gP, bikeRes);
h3dSetNodeTransform(_bike, 0, 0, 0, 0, 0, 0, 0.1, 0.1, 0.1);
Although in looking at that, is the bike node is now a child of the grid spot and cannot move around without it.
If someone could help me out with this or has a better way of doing it, that'd be really helpful
Cheers
Fortune