Horde3D

Next-Generation Graphics Engine
It is currently 22.11.2024, 00:28

All times are UTC + 1 hour




Post new topic Reply to topic  [ 17 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: 23.10.2010, 16:07 
Offline
Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
I think the issues are caused by the fact that the light is inside a huge mesh AABB in your test scene. In that case the projected AABB corners are not useful to find the screen space bounds of the geometry, instead the geometry should be recognized as covering the whole screen. Could you please test the attached patch which should fix this problem?

worstplayer wrote:
I'm probably getting incredibly annoying at this point :lol:

It is good that you find these issues as they don't show up in our rather simple test cases. So we have to thank you for your help ;)
Please let us know if you find more issues!


Attachments:
ShadowFix2.zip [1.51 KiB]
Downloaded 1119 times
Top
 Profile  
Reply with quote  
PostPosted: 23.10.2010, 18:39 
Offline

Joined: 08.06.2010, 14:17
Posts: 63
Yeah, works both in samples and in game, thanks.
Good to hear you don't mind bug reports, if I find anything else, i'll post it.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 17 posts ]  Go to page Previous  1, 2

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 31 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group