Ok, when trying to include sphere.scene.xml it doesn't show up and it says this on the log:
Code:
0.001
Initializing GL2 backend using OpenGL driver '2.1.7417 Release' by 'ATI Technologies Inc.' on 'ATI Radeon 3100 Graphics'
0.002
Renderer: No multisampling for render targets available
0.054
Loading resource 'pipelines/forward.pipeline.xml'
0.055
Loading resource 'models/sphere/sphere.scene.xml'
0.055
Loading resource 'models/skybox/skybox.scene.xml'
0.056
Loading resource 'pipelines/globalSettings.material.xml'
0.056
Loading resource 'models/sphere/sphere.geo'
0.058
Loading resource 'models/sphere/stones.material.xml'
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Loading resource 'models/skybox/skybox.geo'
0.058
Loading resource 'models/skybox/skybox.material.xml'
0.061
Loading resource 'textures/ambientMap.dds'
0.063
Loading resource 'shaders/model.shader'
0.064
Loading resource 'textures/models/layingrock.jpg'
0.107
Loading resource 'textures/models/layingrockBump.tga'
0.130
Loading resource 'shaders/skybox.shader'
0.137
Loading resource 'models/skybox/skybox.dds'
0.141
Loading resource 'shaders/utilityLib/vertCommon.glsl'
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---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@AMBIENT[0] ----
0.151
Shader resource 'shaders/skybox.shader': ShaderLog: [Linking]
Fragment shader(s) linked, vertex shader(s) linked.
0.152
Loading resource 'shaders/utilityLib/vertSkinning.glsl'
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---- C O M P I L I N G . S H A D E R . shaders/model.shader@SHADOWMAP[0] ----
0.166
Shader resource 'shaders/model.shader': ShaderLog: [Linking]
Fragment shader(s) linked, vertex shader(s) linked.
0.167
Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl'
0.167
---- C O M P I L I N G . S H A D E R . shaders/model.shader@ATTRIBPASS[4] ----
0.197
Shader resource 'shaders/model.shader': ShaderLog: [Linking]
Fragment shader(s) linked, vertex shader(s) linked.
0.197
---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@ATTRIBPASS[0] ----
0.208
Shader resource 'shaders/skybox.shader': ShaderLog: [Linking]
Fragment shader(s) linked, vertex shader(s) linked.
0.209
Loading resource 'shaders/utilityLib/fragLighting.glsl'
0.209
---- C O M P I L I N G . S H A D E R . shaders/model.shader@LIGHTING[4] ----
0.259
Shader resource 'shaders/model.shader': ShaderLog: [Linking]
Fragment shader(s) linked, vertex shader(s) linked.
Validation failed - samplers of different types are bound to the same texture image unit.
0.259
---- C O M P I L I N G . S H A D E R . shaders/model.shader@AMBIENT[4] ----
0.289
Shader resource 'shaders/model.shader': ShaderLog: [Linking]
Fragment shader(s) linked, vertex shader(s) linked.
Validation failed - samplers of different types are bound to the same texture image unit.
What's wrong?