Horde3D

Next-Generation Graphics Engine
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 Post subject: Sword Of Justice
PostPosted: 18.03.2011, 14:27 
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Joined: 29.10.2010, 14:28
Posts: 46
Location: Hungary
Hello!

I would like to introduce our RTS project named Sword Of Justice.
http://www.youtube.com/user/4villanas
It's coming at 2012.

anchor


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 Post subject: Re: Sword Of Justice
PostPosted: 18.03.2011, 17:10 
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Joined: 15.09.2010, 18:31
Posts: 53
not really constructive but, thumbs up :)


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 Post subject: Re: Sword Of Justice
PostPosted: 18.03.2011, 21:14 
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Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Most promising showcase for Horde3D I've seen so far.


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 Post subject: Re: Sword Of Justice
PostPosted: 19.03.2011, 21:55 
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Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
Really great work so far!

A bit of constructive feedback, the particle clipping is quite noticeable but you mentioned soft particles yourself already in another thread. I also think that working on the vegetation shading can give you a lot of effect with little effort. GPU Gems 3 has some good articles covering that. If you have the time, some SSAO could be another thing to improve the contrast a bit, especially if your grass is alpha tested (here for example is a simple but nice technique).

Out of curiosity, do you experience any performance issues?


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 Post subject: Re: Sword Of Justice
PostPosted: 21.03.2011, 19:05 
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Joined: 29.10.2010, 14:28
Posts: 46
Location: Hungary
Thank You!

Performance issues? No, this engine is very fast :)
I just have some problem with the missing features.
I mean directional light, and soft particles. Alas, the
implementation of these things are too complicated
for me. I'm not a hardcore engine coder. I hope,
someone can help me :roll:


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 Post subject: Re: Sword Of Justice
PostPosted: 22.03.2011, 11:14 
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Joined: 08.06.2010, 14:17
Posts: 63
Yeah, (parallel) directional lighting would be really useful, but you can already do soft particles in H3D.
I can make an example shader if you want.

By the way the game looks really amazing. As a huge fan of Men Of War, I can't wait to play this.

EDIT: Marciano already posted example here: viewtopic.php?f=2&t=652&start=15


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 Post subject: Re: Sword Of Justice
PostPosted: 22.03.2011, 18:15 
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Joined: 29.10.2010, 14:28
Posts: 46
Location: Hungary
Thank You :)


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 Post subject: Re: Sword Of Justice
PostPosted: 30.03.2011, 22:39 
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Joined: 08.03.2011, 18:29
Posts: 17
This looks really really good. :)

I really like the polish that went on in the short timeframe between the two videos. The textures+grass look great! So do the moving trees. Really nice work.


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 Post subject: Re: Sword Of Justice
PostPosted: 05.09.2011, 19:58 
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Joined: 29.10.2010, 14:28
Posts: 46
Location: Hungary
Hello!

We just released a third movie...
http://www.youtube.com/watch?v=9B9os02UdIU&feature=channel_video_title


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 Post subject: Re: Sword Of Justice
PostPosted: 06.09.2011, 05:38 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Awesome work. Seems like it's getting closer to the release date?


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 Post subject: Re: Sword Of Justice
PostPosted: 11.01.2012, 03:39 
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Joined: 11.01.2012, 03:33
Posts: 1
Hi was wondering when will this be released and is there a beta or is there going to be.thanks in advance this game looks awsome


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 Post subject: Re: Sword Of Justice
PostPosted: 13.02.2012, 23:41 
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Joined: 29.10.2010, 14:28
Posts: 46
Location: Hungary
Hello Programmers :)

Our YouTube channel is updated with a new (gameplay) video:

http://www.youtube.com/watch?v=18cAnUuE-sc


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 Post subject: Re: Sword Of Justice
PostPosted: 14.02.2012, 11:02 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Great job! And this is still based on Horde3D?


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 Post subject: Re: Sword Of Justice
PostPosted: 15.02.2012, 02:55 
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Joined: 29.10.2010, 14:28
Posts: 46
Location: Hungary
Volker: Ofcourse! :) 100% Horde3D


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 Post subject: Re: Sword Of Justice
PostPosted: 15.02.2012, 07:07 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
:-) I just asked because I can imagine that you had to add a lot of functionality to archive this great result.


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