Roland wrote:
Im using the Autodesk Collada exporter included in 3ds.
Here is a screenshot of the basic settings which should work.
![Image](http://img718.imageshack.us/img718/2961/autodeskcolladaexporter.th.png)
Make sure you have the latest version of the exporter. There is an update button at the bottom of the exporter settings.
Also make sure you have the latest ColladaConv.exe.
I used again the thing reffered by you , After applying the options that you mentioned in the picture i get a .dae file
and then i convert that .dae file by the collada converter , which gives me 2 more files named .geo and .scene
1. but it still didnt give me any file named .anim , i mean animation is not obtained...
.scene file consists of this
***************************************************************************************************
<Model name="dooranim" geometry="dooranim.geo">
<Mesh name="Box001" material=
"D:\Tools\Horde3DEditor\bin\materials\platform\stones.material.xml" tx="-25" ty="0" tz="20" rx="-90" ry="0" rz="-0" batchStart="0" batchCount="72" vertRStart="0" vertREnd="35" />
<Mesh name="PivotDoor001" material="D:\Tools\Horde3DEditor\bin\materials\platform\stones.material.xml" tx="-40" ty="0" tz="-70" rx="-0" ry="90" rz="0" batchStart="72" batchCount="228" vertRStart="36" vertREnd="171" />
<Mesh name="PivotDoor002" material="D:\Tools\Horde3DEditor\bin\materials\platform\stones.material.xml" tx="1340.14" ty="-33.7619" tz="-238.621" batchStart="300" batchCount="108" vertRStart="172" vertREnd="247" />
</Model>
***************************************************************************************************
2 .
where path to material that i highlighted is given any random material , although i didnt apply any material in my modeled wall or door that i tried exporting from max
Now when i add reference of dooranim it stucks horde3d editor ..
Problem is . A. Why i don't get animation with an extension .anim
B. Why i can't see the objects door and wall
Regards Elisbeth
Note :: I can see attached objects in the tree