Horde3D

Next-Generation Graphics Engine
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PostPosted: 22.06.2011, 22:38 
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Joined: 08.06.2010, 14:17
Posts: 63
Here's the problem: my game contains more particles than average GPU can handle. So, I tried to render them in separate buffer with lower resolution than the rest of the scene. However Horde3D's BlendMode=Blend "averages" alpha instead of adding it up.
Image

So, here's a new blend mode that adds alpha correctly (with glBlendFuncSeparate).
Image

Here's a patch:


Attachments:
blendseparate.patch [1.82 KiB]
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PostPosted: 05.08.2011, 20:32 
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Joined: 09.09.2009, 18:58
Posts: 107
That's a mighty impressive display you got there. Care to share your wisdom/artwork? :mrgreen: By the way, I'm giving your patch a try.


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