Horde3D

Next-Generation Graphics Engine
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 Post subject: Animations in Blender
PostPosted: 21.08.2011, 17:46 
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Joined: 21.08.2011, 17:38
Posts: 1
Hello!
I'm kind of new to Horde3D having started with it only about a week ago, but so far It's been pretty good to use.
Lately I've hit a couple of snags mainly with Asset importing.
I work with Blender and first I've had problems with exporting models. Luckily thanks to another post here I've managed to overcome the problem by exporting first to .fbx and then using the autodesk fbx converter to create the collada file.

Now I'm working on importing animations and I've hit kind of a snag.
In blender I have 3 animation actions defined, idle , walk, and flinch. However only one ever is exported.

I just wanted to ask if that's the way it's supposed to work (meaning I'll just have to create new .blend file for every animation) or am I missing something?

Thanks for the help in advance!
Spliter


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