Kale wrote:
I'm guessing the 'C compatible' header files are the ones under 'Horde3D_SDK_1.0.0_Beta5\Horde3D\Bindings\C++' ? I can't see any pre-built binaries though but that pascal link has them.
I more question, is there any tutorials that show me simple code examples. Because spying the dll only exposes 80 functions!?! How can you use this engine for games, etc. with only 80 functions?
It's a rendering engine. What would you need specifically?
Here is the thread with D bindings (more or less actual)
http://www.horde3d.org/forums/viewtopic.php?p=1142You might use SWIG as well. Here you can find needed CMakeLists files that i'm using on Linux
https://github.com/shdpl/nawia/tree/master/client/3d/src/impl/h3d/ext/horde3d/Horde3D. And please, don't even look on code of this project, because it's a disaster, because i'm still thinking about architecture (so you can't learn from it for now).
As for C API it has been said already.