Here's my Horde3D Log from the code here:
http://code.google.com/p/gohorde/source ... fw/glfw.goUsing GLFW.
Code:
0.000
Initializing GL2 backend using OpenGL driver '3.3.0 NVIDIA 295.40' by 'NVIDIA Corporation' on 'GeForce GTX 295/PCIe/SSE2'
0.033
Loading resource 'hdr.pipeline.xml'
0.045
Loading resource 'knight/knight.scene.xml'
0.046
Loading resource 'pipelines/globalSettings.material.xml'
0.046
Loading resource 'pipelines/postHDR.material.xml'
0.047
Loading resource 'models/knight/knight.geo'
0.051
Loading resource 'models/knight/knight.material.xml'
0.051
Loading resource 'textures/ambientMap.dds'
0.052
Loading resource 'shaders/postHDR.shader'
0.052
---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ----
0.054
Loading resource 'shaders/model.shader'
0.054
Loading resource 'models/knight/knight.jpg'
0.057
Loading resource 'models/skybox/skybox.dds'
0.070
Loading resource 'shaders/utilityLib/fragPostProcess.glsl'
0.071
---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ----
0.072
---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BLUR[0] ----
0.073
Loading resource 'shaders/utilityLib/vertCommon.glsl'
0.073
Loading resource 'shaders/utilityLib/vertSkinning.glsl'
0.073
---- C O M P I L I N G . S H A D E R . shaders/model.shader@SHADOWMAP[1] ----
0.075
Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl'
0.075
---- C O M P I L I N G . S H A D E R . shaders/model.shader@ATTRIBPASS[1] ----
0.077
Loading resource 'shaders/utilityLib/fragLighting.glsl'
0.077
---- C O M P I L I N G . S H A D E R . shaders/model.shader@LIGHTING[1] ----
0.082
---- C O M P I L I N G . S H A D E R . shaders/model.shader@AMBIENT[9] ----
0.084
Loading resource 'textures/common/defnorm.tga'
I've tried moving the camera and the model node around to make sure it's in the view, but I'm not getting anything, not even with the debug viewer on.
Right now the code shows the same positioning of the Knight model as where it is in the Knight Sample, which starts out on screen.
I started from the tutorial here:
http://horde3d.org/docs/html/_tutorial.html but it references pipeline and model resources that don't seem to exist anywhere, and I believe standard pipeline is now forward pipeline, which leads me to believe it's a little out of date.