Horde3D

Next-Generation Graphics Engine
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 Post subject: Horde3D Mac OS Framework
PostPosted: 06.07.2012, 14:34 
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Joined: 06.07.2012, 14:19
Posts: 1
Hey,

i'm trying to use horde3d on my mac. I'm on Mac OS 10.7.4. I've built horde as described in this tutorial: http://www.horde3d.org/wiki/index.php5?title=Building_Horde3D (it throws errors when i build it with Xcode , but builds without any problems with make). What i get are two frameworks (Horde3D.framework and Horde3DUtils.framework). The problem is: when i move these frameworks to any other location in my file system, i get linker errors in Xcode.

Maybe this could be a hint to the problem:
Code:
jtee-mbp-osx:Horde3D.framework jtee$ otool -D Horde3D
Horde3D:
/Users/jtee/Downloads/Horde3D_SDK_1.0.0_Beta5/Horde3D/Source/Horde3DEngine/Horde3D.framework/Versions/A/Horde3D

Code:
jtee-mbp-osx:Horde3DUtils.framework jtee$ otool -D Horde3DUtils Horde3DUtils:
/Users/jtee/Downloads/Horde3D_SDK_1.0.0_Beta5/Horde3D/Source/Horde3DUtils/Horde3DUtils.framework/Versions/A/Horde3DUtils


Has anyone an idea, how to deal with this?


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