Horde3D

Next-Generation Graphics Engine
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PostPosted: 18.09.2013, 16:32 
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Joined: 29.10.2010, 14:28
Posts: 46
Location: Hungary
Hello Everybody :)

I'm happy to announce that our horde3d based game is almost finished for win/mac/linux.
http://store.steampowered.com/app/234060/


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PostPosted: 18.09.2013, 22:51 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Congratulations. Seems like "Sword of justice" is still alive. I only wished you would also report something about your experience with Horde3D. What you had to change, extend, etc.


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PostPosted: 19.09.2013, 11:30 
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Joined: 29.10.2010, 14:28
Posts: 46
Location: Hungary
Thank You Volker!

In fact we use the head rev. Horde3D with some tiny modifications.
The most notable addon is the texture uv animated particles:
http://horde3d.org/forums/viewtopic.php?f=1&t=1299


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PostPosted: 19.09.2013, 15:41 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Can you provide the patch for that modification?


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PostPosted: 19.09.2013, 18:38 
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Joined: 29.10.2010, 14:28
Posts: 46
Location: Hungary
Yes, it is free for anybody, but i didn't know how should i make patch.
I will figure out, but now we are extremely busy :P
Two version made for animated particle. One for ogl2.1, and one
for ogl4.x. the last one is much quicker, and uses less resources,
but requires unpackUnorm4x8() shader function. (maybe it is
exist in ogl 3.x, i dont know) :)


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PostPosted: 19.09.2013, 20:36 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
There is no hurry. Get your game finished and if you find the time, you can provide it.
Regarding the creation of the patch it's quite simple if you have TortoiseSVN installed somewhere. Just checkout the trunk, copy over your version of Horde3D and in the context menue of TortoiseSVN there will be an option "Create patch" that allows you to select which modifications you want to save into a patch file, that you can post here in the forums.


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PostPosted: 28.11.2013, 15:15 
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Joined: 29.10.2010, 14:28
Posts: 46
Location: Hungary
Here is the patch for our horde3d version: http://fourflash.com/misc/horde3d_rev354_patch.rar
(based on rev 354)


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PostPosted: 28.11.2013, 18:15 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Thanks, some interesting hacks introduced, that probably are only applicable for your specific project. But there are also some nice enhancements like the support for more uniform types., that we may add to the official version some day


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PostPosted: 05.02.2015, 22:02 
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Joined: 29.10.2010, 14:28
Posts: 46
Location: Hungary
Hello Horde3D users :)

I'm happy to announce that our horde3d based game Timelines: Assault on America coming to iOS & Android Feb. 17th 2015. (Optimized for tablets) http://goo.gl/WvDkSx


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