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		<id>http://horde3d.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Swiftcoder</id>
		<title>Horde3D Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://horde3d.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Swiftcoder"/>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Special:Contributions/Swiftcoder"/>
		<updated>2026-09-28T19:54:21Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Building_Horde3D&amp;diff=663</id>
		<title>Building Horde3D</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Building_Horde3D&amp;diff=663"/>
				<updated>2010-05-18T01:05:36Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: Added command line build instructions for Mac OS X&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__{{ContentBlock|color=white|content={{!!}}&lt;br /&gt;
This article contains instructions for building Horde3D from source on all supported platforms. Since Horde3D is very lightweight and has a minimal amount of external dependencies, getting it to compile and run is usually quite straightforward.&lt;br /&gt;
&lt;br /&gt;
== Obtaining the SDK ==&lt;br /&gt;
&lt;br /&gt;
Besides the [http://sourceforge.net/projects/horde3d/files/ official release packages], there is also a subversion repository hosted at SourceForge which is usually more up-to-date than the stable point releases.&lt;br /&gt;
&lt;br /&gt;
The repository has the common SVN structure ''branches'', ''tags'' and ''trunk''. The latest development snapshot can be found in the ''trunk'' folder, while the official releases are tagged in the ''tags'' folder. If you check out the trunk folder, you will get the SDK along with all official extensions.&lt;br /&gt;
&lt;br /&gt;
See [[SVN Source Instructions]] for instructions on how to obtain code from Subversion.&lt;br /&gt;
&lt;br /&gt;
== Building on Windows ==&lt;br /&gt;
&lt;br /&gt;
The preferred way of building Horde3D on Windows is using '''Visual Studio'''. The SDK comes with a solution file for Visual Studio 2005 that can be opened with the Visual C++ Express Edition as well. If you have Visual Studio 2008 (Standard/Professional or Express), you can simply use the VS Conversion Wizard to update the solution and project files. The solution contains the samples that can be started directly from Visual Studio. Just set the desired sample as startup project.&lt;br /&gt;
&lt;br /&gt;
It is also possible to use CMake to create the Visual Studio solution files. The process is similar to what you do on Linux then. However, if you want to use Visual Studio's ''nmake'', you usually have to use the Visual Studio Command Prompt instead of the standard ''cmd'' shell. Sample batch files for creating VS 2005 and 2008 projects can be found in the ''CMake'' folder located in the Horde3D repository.&lt;br /&gt;
&lt;br /&gt;
== Building on Linux ==&lt;br /&gt;
&lt;br /&gt;
The Horde3D SDK is compatible with gcc and ships with [http://www.cmake.org CMake] configuration files. To build Horde3D, just switch to the Horde3D root directory. Create a new directory which will contain the makefiles created by CMake, for example ''CMake'' and change into it. After that, type&lt;br /&gt;
&lt;br /&gt;
  cmake ..&lt;br /&gt;
&lt;br /&gt;
which will create the makefiles. Once they are created, you can type &amp;lt;tt&amp;gt;make&amp;lt;/tt&amp;gt; to build the code or &amp;lt;tt&amp;gt;make clean&amp;lt;/tt&amp;gt; to remove all generated files.&lt;br /&gt;
&lt;br /&gt;
=== Linkage order for your application ===&lt;br /&gt;
You must link Horde3D library to your final executable before GL one.&lt;br /&gt;
&lt;br /&gt;
'''WRONG''':&lt;br /&gt;
  gcc -o app main.cpp -lGL '''-lHorde3D'''&lt;br /&gt;
&lt;br /&gt;
'''RIGHT''':&lt;br /&gt;
  gcc -o app main.cpp '''-lHorde3D''' -lGL&lt;br /&gt;
&lt;br /&gt;
This is required for GCC 3.x and 4.x series on Linux. If you don't follow the linkage order, you will get [http://horde3d.org/forums/viewtopic.php?f=2&amp;amp;t=384 glCreateShader error within h3dInit call].&lt;br /&gt;
&lt;br /&gt;
== Building on Max OS X ==&lt;br /&gt;
&lt;br /&gt;
Mac OS X is an advanced graphical system layered over a traditional Unix core. Because of this, you can either use Apple's graphical Xcode IDE to develop Horde3D based applications, or you can go the traditional Unix way using gcc and makefiles.&lt;br /&gt;
&lt;br /&gt;
==== The Mac Way Using Xcode ====&lt;br /&gt;
&lt;br /&gt;
To create the Xcode project files, you have to install CMake first. After installing the CMake command line tools (so choose NOT to skip the installation when asked during the CMake installation), you should be able to run CMake from the console. Switch to Horde3D root directory and create a new directory in which the CMake output will be stored, for example ''CMake''. Change the current directory to that newly created one and type&lt;br /&gt;
&lt;br /&gt;
  cmake -G &amp;quot;Xcode&amp;quot; ..&lt;br /&gt;
&lt;br /&gt;
You should now be able to open the newly created project in Xcode in order to build Horde3D.&lt;br /&gt;
&lt;br /&gt;
==== The Unix Way Using the Command Line ====&lt;br /&gt;
&lt;br /&gt;
To create the Makefiles, you have to install CMake first. After installing the CMake command line tools (so choose NOT to skip the installation when asked during the CMake installation), you should be able to run CMake from the console. Switch to Horde3D root directory and create a new directory in which the CMake output will be stored, for example ''CMake''. Change the current directory to that newly created one and type&lt;br /&gt;
&lt;br /&gt;
  cmake -G &amp;quot;Unix Makefiles&amp;quot; ..&lt;br /&gt;
&lt;br /&gt;
The current directory should now contain a set of Makefiles, and you can build Horde3D by typing&lt;br /&gt;
&lt;br /&gt;
  make&lt;br /&gt;
&lt;br /&gt;
be warned that this makefile method generates an incorrect directory structure, and you may have to move the ''Content'' directory up one level before the samples will find their data.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Community_Roadmap&amp;diff=526</id>
		<title>Community Roadmap</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Community_Roadmap&amp;diff=526"/>
				<updated>2009-07-21T18:32:58Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a way to keep the Horde3D community on the same page in regards to the development of future features, this Community Roadmap will keep an up to date log of the undergoing activities.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#6699FF&amp;quot; style=&amp;quot;font-size: medium; font-weight: bold&amp;quot;&lt;br /&gt;
| Feature&lt;br /&gt;
| Description&lt;br /&gt;
| Assigned to&lt;br /&gt;
| Completion&lt;br /&gt;
| Release date&lt;br /&gt;
|-&lt;br /&gt;
| D3D Backend&lt;br /&gt;
| Write a D3D9/D3D10 backend, in addition to the current OpenGL backend&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Waiting for definition of gfx API Abstraction Layer.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|- bgcolor=&amp;quot;#ECECEC&amp;quot;&lt;br /&gt;
| [[Community_Roadmap_-_Compressed_Texture_Support|Compressed Texture Support]]&lt;br /&gt;
| Support for DDS, PowerVR, and other Texture formats.&lt;br /&gt;
| swiftcoder&lt;br /&gt;
| superseded by 1.0 Beta3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| OpenGL ES2.x Backend&lt;br /&gt;
| Write a OpenGL ES2.x backend, Horde3D port for mobile platforms&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| In Standby. Waiting for definition of gfx API Abstraction Layer.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|- bgcolor=&amp;quot;#ECECEC&amp;quot;&lt;br /&gt;
| Ambient Occlusion&lt;br /&gt;
| Add ambient occlusion support for Horde3D&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Community_Roadmap_-_Alpha_Depth_Test|Alpha &amp;amp; Depth Test]]&lt;br /&gt;
| Provide support for the different tests in the shader context configuration, present in Community SVN&lt;br /&gt;
| AcidFaucet&lt;br /&gt;
| 100%&lt;br /&gt;
| (EST.) September 22nd, 2008&lt;br /&gt;
|- bgcolor=&amp;quot;#ECECEC&amp;quot;&lt;br /&gt;
| [[Community_Roadmap_-_Shader_Context_Linking|Shader Context Linking]]&lt;br /&gt;
| Enable Shader XML to link to contexts in other shaders, [http://www.horde3d.org/forums/viewtopic.php?f=8&amp;amp;t=500 public draft available], currently experimenting with multiple implementations&lt;br /&gt;
| AcidFaucet&lt;br /&gt;
| 75%&lt;br /&gt;
| (EST.) September 26th, 2008&lt;br /&gt;
|-&lt;br /&gt;
| Terrain system improvements&lt;br /&gt;
| Enable larger terrains that can be &amp;quot;paged&amp;quot; in blocks. Enable different sources of data than just textures (eg: procedurally generated data).&lt;br /&gt;
| Reiko&lt;br /&gt;
| 25%&lt;br /&gt;
| No estimate&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Wishlist:&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#6699FF&amp;quot; style=&amp;quot;font-size: medium; font-weight: bold&amp;quot;&lt;br /&gt;
| Feature&lt;br /&gt;
| Description&lt;br /&gt;
|-&lt;br /&gt;
| Texture Improvements&lt;br /&gt;
| Support for simple downloading of texture data, mipmaps for RTT render targets (for e.g. impostors)&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Upcoming Horde3D Version: 1.0&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
| &amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Upcoming Horde3D Editor version: 0.8&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;The current version is: v1.0.0 Beta3&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;The current version is: v0.8.0&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|For version 1.0.0 Beta2 of Horde3D the following features have been &lt;br /&gt;
		integrated:&amp;lt;/p&amp;gt;&lt;br /&gt;
		&amp;lt;ul&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Support For Compressed Animations&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Occlusion Culling For Light Sources&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Statistics For Better Debugging&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;CMake Files For More Compiler Support&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;/ul&amp;gt;&lt;br /&gt;
See also the [http://www.horde3d.org/docs/_changeLog.html changelog] for more details. &lt;br /&gt;
In the following weeks no new features will be implemented. Instead the development will be focused on bug fixes and further documentation.&lt;br /&gt;
&lt;br /&gt;
| The next version 0.8.0 will be based on Horde3D v.1.0.0 Beta2 and will bring a sample plugin for attachments.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Tutorial_-_Setup_Horde_with_SDL&amp;diff=393</id>
		<title>Tutorial - Setup Horde with SDL</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Tutorial_-_Setup_Horde_with_SDL&amp;diff=393"/>
				<updated>2008-10-11T21:44:35Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: Added SDL error checking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  border=&amp;quot;0&amp;quot; &lt;br /&gt;
| {{ContentBlock|width=800|color=white&lt;br /&gt;
|content='''Here is a small example on how to use Horde with sdl.''' &lt;br /&gt;
Its a simple window that closes when the x is clicked&lt;br /&gt;
{{CppSourceCode|&lt;br /&gt;
description= Simple SDL Frame|&lt;br /&gt;
code=&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;Horde3D.h&amp;gt;&lt;br /&gt;
#include &amp;lt;SDL.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char* args[]){&lt;br /&gt;
    //Creates are bool value for the while loop.&lt;br /&gt;
    bool running = true;&lt;br /&gt;
  &lt;br /&gt;
    //Inits sdl with only the video extention.&lt;br /&gt;
    if (SDL_Init(SDL_INIT_VIDEO) != 0) {&lt;br /&gt;
        std::cerr &amp;lt;&amp;lt; &amp;quot;SDL_Init failed: &amp;quot; &amp;lt;&amp;lt; SDL_GetError() &amp;lt;&amp;lt; std::endl;&lt;br /&gt;
        return 0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    //Sets are window Caption&lt;br /&gt;
    SDL_WM_SetCaption(&amp;quot;Simple SDL Frame&amp;quot;,NULL);&lt;br /&gt;
&lt;br /&gt;
    //Sets the sdl video mode width and height as well has creates are opengl context.&lt;br /&gt;
    if (!SDL_SetVideoMode(800,600,32,SDL_OPENGL)) {&lt;br /&gt;
        std::cerr &amp;lt;&amp;lt; &amp;quot;SDL_SetVideoMode failed: &amp;quot; &amp;lt;&amp;lt; SDL_GetError() &amp;lt;&amp;lt; std::endl;&lt;br /&gt;
        return 0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    //Creates Our Event Reciver&lt;br /&gt;
    SDL_Event event;&lt;br /&gt;
    &lt;br /&gt;
    //Inits Horde3D&lt;br /&gt;
    Horde3D::init();&lt;br /&gt;
    &lt;br /&gt;
    //Sizes the Horde3D View&lt;br /&gt;
    Horde3D::resize( 0, 0, 800, 600 );&lt;br /&gt;
&lt;br /&gt;
    // Add pipeline resource&lt;br /&gt;
    ResHandle pipeRes = Horde3D::addResource( ResourceTypes::Pipeline, &amp;quot;standard.pipeline.xml&amp;quot;, 0 );&lt;br /&gt;
    // Add model resource&lt;br /&gt;
    ResHandle modelRes = Horde3D::addResource( ResourceTypes::SceneGraph, &amp;quot;character.scene.xml&amp;quot;, 0 );&lt;br /&gt;
    // Add animation resource&lt;br /&gt;
    ResHandle animRes = Horde3D::addResource( ResourceTypes::Animation, &amp;quot;walk.anim.xml&amp;quot;, 0 );&lt;br /&gt;
    // Load added resources&lt;br /&gt;
    Horde3DUtils::loadResourcesFromDisk( &amp;quot;&amp;quot; );&lt;br /&gt;
    &lt;br /&gt;
    // Add model to scene&lt;br /&gt;
    model = Horde3D::addNodes( RootNode, modelRes );&lt;br /&gt;
    // Apply animation&lt;br /&gt;
    Horde3D::setupModelAnimStage( model, 0, animRes, &amp;quot;&amp;quot; );&lt;br /&gt;
    &lt;br /&gt;
    // Add light source&lt;br /&gt;
    NodeHandle light = Horde3D::addLightNode( RootNode, &amp;quot;Light1&amp;quot;, 0, &amp;quot;LIGHTING&amp;quot;, &amp;quot;SHADOWMAP&amp;quot; );&lt;br /&gt;
    // Set light position and radius&lt;br /&gt;
    Horde3D::setNodeTransform( light, 0, 20, 0, 0, 0, 0, 1, 1, 1 );&lt;br /&gt;
&lt;br /&gt;
    //Sets the lightnodes radius&lt;br /&gt;
    Horde3D::setNodeParamf( light, LightNodeParams::Radius, 50 );&lt;br /&gt;
    //Sets the lightnodes Field of view&lt;br /&gt;
    Horde3D::setNodeParamf( light, LightNodeParams::FOV, 90 );&lt;br /&gt;
    //Sets the lightnodes ShadowMapCOunt&lt;br /&gt;
    Horde3D::setNodeParami( light, LightNodeParams::ShadowMapCount, 3 );&lt;br /&gt;
    //Sets the lightnodes ShadowSplitLambda&lt;br /&gt;
    Horde3D::setNodeParamf( light, LightNodeParams::ShadowSplitLambda, 0.9f );&lt;br /&gt;
    //Sets the lightnodes ShadowMapBias&lt;br /&gt;
    Horde3D::setNodeParamf( light, LightNodeParams::ShadowMapBias, 0.001f );&lt;br /&gt;
    //Sets the lightnodes red value&lt;br /&gt;
    Horde3D::setNodeParamf( light, LightNodeParams::Col_R, 0.9f );&lt;br /&gt;
    //Sets the lightnodes green value&lt;br /&gt;
    Horde3D::setNodeParamf( light, LightNodeParams::Col_G, 0.7f );&lt;br /&gt;
    //Sets the lightnodes blue value&lt;br /&gt;
    Horde3D::setNodeParamf( light, LightNodeParams::Col_B, 0.75f );    &lt;br /&gt;
	&lt;br /&gt;
    // Add camera&lt;br /&gt;
    cam = Horde3D::addCameraNode( RootNode, &amp;quot;Camera&amp;quot;, pipeRes );&lt;br /&gt;
&lt;br /&gt;
    // Our While loop&lt;br /&gt;
    while(running == true){&lt;br /&gt;
      static float t = 0;&lt;br /&gt;
    &lt;br /&gt;
      // Increase animation time&lt;br /&gt;
      t = t + 10.0f * (1 / 60);&lt;br /&gt;
      //Checks if there is a event that needs processing&lt;br /&gt;
      if(SDL_PollEvent(&amp;amp;event)){&lt;br /&gt;
         //Checks to see if the event is a SDL_QUIT*x on the window is clicked*&lt;br /&gt;
         if(event.type == SDL_QUIT){&lt;br /&gt;
            //Sets the while loop to false and ends program&lt;br /&gt;
            running = false;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      // Play animation&lt;br /&gt;
      Horde3D::setModelAnimParams( model, 0, t, 1.0f );&lt;br /&gt;
    &lt;br /&gt;
      // Set new model position&lt;br /&gt;
      Horde3D::setNodeTransform( model, t * 10, 0, 0,     // Translation&lt;br /&gt;
                                           0, 0, 0,     // Rotation&lt;br /&gt;
                                           1, 1, 1 );   // Scale									   &lt;br /&gt;
      // Render scene &lt;br /&gt;
      Horde3D::render( cam );&lt;br /&gt;
      &lt;br /&gt;
      //Swaps the sdl opengl buffers&lt;br /&gt;
      SDL_GL_SwapBuffers();&lt;br /&gt;
    }&lt;br /&gt;
    //Releases the Horde3D Engine&lt;br /&gt;
    Horde3D::release();&lt;br /&gt;
    //Releases SDL and quits the program&lt;br /&gt;
    SDL_Quit();  &lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
--[[User:Wild13|Rj]] 05:28, 1 August 2008 (CEST)&lt;br /&gt;
}}&lt;br /&gt;
|  valign=&amp;quot;top&amp;quot; | {{Extension_Summary|&lt;br /&gt;
name = Horde With SDL|&lt;br /&gt;
screenshot = H3DPlaceHolder.png|&lt;br /&gt;
description = This tutorial introduces the use of Horde3D with SDL|&lt;br /&gt;
version = 1.0|&lt;br /&gt;
horde3dversion = 1.0 beta|&lt;br /&gt;
released = 2008-07-31|&lt;br /&gt;
author = Raynaldo Rivera|&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
[[category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Community_Roadmap_-_Compressed_Texture_Support&amp;diff=335</id>
		<title>Community Roadmap - Compressed Texture Support</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Community_Roadmap_-_Compressed_Texture_Support&amp;diff=335"/>
				<updated>2008-08-27T16:16:53Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Goals ===&lt;br /&gt;
Load textures in a variety of compressed formats: DXT/S3TC, PVRTC, ETC for now.&lt;br /&gt;
=== OpenGL tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;GL_EXT_texture_compression_s3tc&lt;br /&gt;
&lt;br /&gt;
GL_COMPRESSED_RGB_S3TC_DXT1_EXT &lt;br /&gt;
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT&lt;br /&gt;
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT&lt;br /&gt;
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GL_IMG_texture_compression_pvrtc&lt;br /&gt;
&lt;br /&gt;
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG &lt;br /&gt;
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG &lt;br /&gt;
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG&lt;br /&gt;
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GL_OES_compressed_ETC1_RGB8_texture&lt;br /&gt;
&lt;br /&gt;
GL_ETC1_RGB8_OES&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Discussion ===&lt;br /&gt;
I was initially going to add support for compressed textures directly to the existing texture loading functions, but given the differences in the way compressed textures are handled, this is not feasible. I plan to add a set of functions dedicated to loading compressed textures directly.&lt;br /&gt;
&lt;br /&gt;
However, there are a few points in need of discussion:&lt;br /&gt;
&lt;br /&gt;
'''Fallbacks:''' Although S3TC is present on all recent desktop hardware, PVRTC and ETC are specific to their respective hardware vendors, neither of which support S3TC.&lt;br /&gt;
Do we provide a fallback which decompresses these formats in software if they are not supported by the current hardware?&lt;br /&gt;
Do we provide a way for the application to query the supported compression formats at runtime?&lt;br /&gt;
&lt;br /&gt;
'''Containers:''' Several of these formats have multiple containers, and some containers can contain multiple compression schemes. &lt;br /&gt;
Which format/container combinations do we want to support?&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Community_Roadmap_-_Compressed_Texture_Support&amp;diff=334</id>
		<title>Community Roadmap - Compressed Texture Support</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Community_Roadmap_-_Compressed_Texture_Support&amp;diff=334"/>
				<updated>2008-08-27T16:05:37Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: New page: === Goals === Load textures in a variety of compressed formats: DXT/S3TC, PVRTC, ETC for now. === OpenGL tokens === &amp;lt;pre&amp;gt;GL_EXT_texture_compression_s3tc  GL_COMPRESSED_RGB_S3TC_DXT1_EXT  G...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Goals ===&lt;br /&gt;
Load textures in a variety of compressed formats: DXT/S3TC, PVRTC, ETC for now.&lt;br /&gt;
=== OpenGL tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;GL_EXT_texture_compression_s3tc&lt;br /&gt;
&lt;br /&gt;
GL_COMPRESSED_RGB_S3TC_DXT1_EXT &lt;br /&gt;
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT&lt;br /&gt;
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT&lt;br /&gt;
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GL_IMG_texture_compression_pvrtc&lt;br /&gt;
&lt;br /&gt;
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG &lt;br /&gt;
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG &lt;br /&gt;
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG&lt;br /&gt;
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GL_OES_compressed_ETC1_RGB8_texture&lt;br /&gt;
&lt;br /&gt;
GL_ETC1_RGB8_OES&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Community_Roadmap&amp;diff=333</id>
		<title>Community Roadmap</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Community_Roadmap&amp;diff=333"/>
				<updated>2008-08-27T15:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a way to keep the Horde3D community on the same page in regards to the development of future features, this Community Roadmap will keep an up to date log of the undergoing activities.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#6699FF&amp;quot; style=&amp;quot;font-size: medium; font-weight: bold&amp;quot;&lt;br /&gt;
| Feature&lt;br /&gt;
| Description&lt;br /&gt;
| Assigned to&lt;br /&gt;
| Completion&lt;br /&gt;
| Released in&lt;br /&gt;
|-&lt;br /&gt;
| D3D Backend&lt;br /&gt;
| Write a D3D9/D9D10 backend, in addition to the current OpenGL backend&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFF66&amp;quot;&lt;br /&gt;
| [[Community Roadmap - Compressed Texture Support|Compressed Texture Support]]&lt;br /&gt;
| Support for DDS, PowerVR, and other Texture formats.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Upcoming Horde3D Version: 1.0&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
| &amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Upcoming Horde3D Editor version: 1.0&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;The current version is: v1.0.0 Beta1&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;The current version is: v0.7.0&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|For version 1.0.0 Beta1 of Horde3D the following features have been &lt;br /&gt;
		integrated:&amp;lt;/p&amp;gt;&lt;br /&gt;
		&amp;lt;ul&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Occlusion Culling&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Render-to-Texture&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Stereo Rendering&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Software Skinning&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Node Sorting&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;/ul&amp;gt;&lt;br /&gt;
The first will give polygonally dense worlds a boost in speed and the second can be used to do all sorts of effects. See also the&lt;br /&gt;
[http://www.horde3d.org/docs/_changeLog.html| changelog] for more details. &lt;br /&gt;
In the following weeks no new features will be implemented. Instead the development will be focused on bug fixes and further documentation.&lt;br /&gt;
| The next version 0.7.0 will be based on Horde3D v.1.0.0 Beta1 and will focus on a better extensibility using plugins (e.g. the terrain node extension will be a plugin and not a fixed part of the editor anymore). Further on there will be support for front, top, and right view of the scene with orthographic projection.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Community_Roadmap&amp;diff=332</id>
		<title>Community Roadmap</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Community_Roadmap&amp;diff=332"/>
				<updated>2008-08-27T14:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a way to keep the Horde3D community on the same page in regards to the development of future features, this Community Roadmap will keep an up to date log of the undergoing activities.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#6699FF&amp;quot; style=&amp;quot;font-size: medium; font-weight: bold&amp;quot;&lt;br /&gt;
| Feature&lt;br /&gt;
| Description&lt;br /&gt;
| Assigned to&lt;br /&gt;
| Completion&lt;br /&gt;
| Released in&lt;br /&gt;
|-&lt;br /&gt;
| D3D Backend&lt;br /&gt;
| Write a D3D9/D9D10 backend, in addition to the current OpenGL backend&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFF66&amp;quot;&lt;br /&gt;
| Compressed Texture Support&lt;br /&gt;
| Support for DDS, PowerVR, and other Texture formats.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Upcoming Horde3D Version: 1.0&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
| &amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Upcoming Horde3D Editor version: 1.0&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;The current version is: v1.0.0 Beta1&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;The current version is: v0.7.0&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|For version 1.0.0 Beta1 of Horde3D the following features have been &lt;br /&gt;
		integrated:&amp;lt;/p&amp;gt;&lt;br /&gt;
		&amp;lt;ul&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Occlusion Culling&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Render-to-Texture&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Stereo Rendering&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Software Skinning&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Node Sorting&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;/ul&amp;gt;&lt;br /&gt;
The first will give polygonally dense worlds a boost in speed and the second can be used to do all sorts of effects. See also the&lt;br /&gt;
[http://www.horde3d.org/docs/_changeLog.html| changelog] for more details. &lt;br /&gt;
In the following weeks no new features will be implemented. Instead the development will be focused on bug fixes and further documentation.&lt;br /&gt;
| The next version 0.7.0 will be based on Horde3D v.1.0.0 Beta1 and will focus on a better extensibility using plugins (e.g. the terrain node extension will be a plugin and not a fixed part of the editor anymore). Further on there will be support for front, top, and right view of the scene with orthographic projection.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Direct_Export_from_Blender&amp;diff=253</id>
		<title>Direct Export from Blender</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Direct_Export_from_Blender&amp;diff=253"/>
				<updated>2008-06-14T16:08:26Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: New page: Unfortunately, Blender's built-in Collada exporter is not fully compatible with Horde's ColladaConverter tool. A new exporter is under development on the forums, and can be found at the li...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unfortunately, Blender's built-in Collada exporter is not fully compatible with Horde's ColladaConverter tool. A new exporter is under development on the forums, and can be found at the links below. Currently the exporter does not export animations, only meshes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Download Link''': http://horde3d.org/forums/download/file.php?id=29&lt;br /&gt;
&lt;br /&gt;
'''Forum Thread''': http://horde3d.org/forums/viewtopic.php?f=8&amp;amp;t=362&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Horde3D_Wiki:Community_portal&amp;diff=252</id>
		<title>Horde3D Wiki:Community portal</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Horde3D_Wiki:Community_portal&amp;diff=252"/>
				<updated>2008-06-14T16:04:39Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__{{ContentBlock|width=800|color=orange&lt;br /&gt;
|content= '''The community portal section of the Horde3D wiki contains community contributed articles that are not part of the official documentation. Feel free to add articles to our wiki or links to external tutorials.'''}}&lt;br /&gt;
{{SpacerBlock}}&lt;br /&gt;
{{ContentBlock|width=800&lt;br /&gt;
|header=Horde3D is a cross-platform graphics engine. The currently supported platform are Windows, Linux and Mac OS X.&lt;br /&gt;
|content={{!!}}&lt;br /&gt;
==How-To setup a Horde3D Development Environment==&lt;br /&gt;
*[[Horde3D Development Environment for Windows]]&lt;br /&gt;
*[[Horde3D Development Environment for Linux]]&lt;br /&gt;
*[[Horde3D Development Environment for Mac OS X]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
&lt;br /&gt;
Fell free to write your tutorials here, for the benefit of the whole community. &lt;br /&gt;
===Beginner===&lt;br /&gt;
#[[Tutorial - Hello World]] - In this section we will create a simple application that loads a character and animates it using a walk cycle.&lt;br /&gt;
#[[Tutorial - Picking]] - In this section we will demonstrate picking the node under the mouse cursor&lt;br /&gt;
#[[Tutorial - Simple HUD]] - How to use showOverlay to create a simple HUD.&lt;br /&gt;
&lt;br /&gt;
===Intermediate===&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
[[Category: Techniques]]&lt;br /&gt;
&lt;br /&gt;
===Shading===&lt;br /&gt;
#[[Shading Technique - Dot Product Detail Texturing]] - Using the dot product of vectors and signed textures for high frequency detail&lt;br /&gt;
#[[Shading Technique - Palette Coloring]] - Quick and dirty palette recoloration of objects&lt;br /&gt;
&lt;br /&gt;
==Content Import==&lt;br /&gt;
[[Category: Content Import]]&lt;br /&gt;
#[[Collada - Modo]] - Exporting from Modo. &lt;br /&gt;
#[[Collada - Blender]] - Exporting from Blender.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=46</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=46"/>
				<updated>2008-04-09T21:35:33Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;''Main article: [[{{{1}}}|{{{1}}}]]''&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Template_talk:Main&amp;diff=45</id>
		<title>Template talk:Main</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Template_talk:Main&amp;diff=45"/>
				<updated>2008-04-09T21:34:53Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: New page: This is the template for referring to articles in subsections, similar to that of wikipedia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the template for referring to articles in subsections, similar to that of wikipedia.&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=44</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=44"/>
				<updated>2008-04-09T21:34:10Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: Replacing page with '''Main article: {{{1}}}''&amp;lt;br /&amp;gt;'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Main article: [[{{{1}}}|{{{1}}}]]''&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=43</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=43"/>
				<updated>2008-04-09T21:33:51Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;noprint relarticle mainarticle&amp;quot;&amp;gt;''Main article{{#if:{{{2|}}}|s}}: [[{{{1}}}|{{{l1|{{{1}}}}}}]]{{#if:{{{2| }}}&lt;br /&gt;
 |{{#if:{{{3|}}}|,&amp;amp;#32;|&amp;amp;#32;and&amp;amp;#32;}}[[{{{2}}}|{{{l2|{{{2}}}}}}]]}}{{#if:{{{3|}}}&lt;br /&gt;
 |{{#if:{{{4|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{3}}}|{{{l3|{{{3}}}}}}]]}}{{#if:{{{4|}}}&lt;br /&gt;
 |{{#if:{{{5|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{4}}}|{{{l4|{{{4}}}}}}]]}}{{#if:{{{5|}}}&lt;br /&gt;
 |{{#if:{{{6|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{5}}}|{{{l5|{{{5}}}}}}]]}}{{#if:{{{6|}}}&lt;br /&gt;
 |{{#if:{{{7|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{6}}}|{{{l6|{{{6}}}}}}]]}}{{#if:{{{7|}}}&lt;br /&gt;
 |{{#if:{{{8|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{7}}}|{{{l7|{{{7}}}}}}]]}}{{#if:{{{8|}}}&lt;br /&gt;
 |{{#if:{{{9|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{8}}}|{{{l8|{{{8}}}}}}]]}}{{#if:{{{9|}}}&lt;br /&gt;
 |{{#if:{{{10|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{9}}}|{{{l9|{{{9}}}}}}]]}}{{#if:{{{10|}}}&lt;br /&gt;
 |, and [[{{{10}}}|{{{l10|{{{10}}}}}}]]}}''{{#if:{{{11| }}}|&amp;amp;#32; (too many parameters in &amp;amp;#123;&amp;amp;#123;[[Template:main|main]]&amp;amp;#125;&amp;amp;#125;)}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=42</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=42"/>
				<updated>2008-04-09T21:33:23Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;noprint relarticle mainarticle&amp;quot;&amp;gt;''Main article{{#if:{{{2|}}}|s}}: [[{{{1}}}|{{{l1|{{{1}}}}}}]]{{#if:{{{2| }}}&lt;br /&gt;
 |{{#if:{{{3|}}}|,&amp;amp;#32;|&amp;amp;#32;and&amp;amp;#32;}}[[{{{2}}}|{{{l2|{{{2}}}}}}]]}}{{#if:{{{3|}}}&lt;br /&gt;
 |{{#if:{{{4|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{3}}}|{{{l3|{{{3}}}}}}]]}}{{#if:{{{4|}}}&lt;br /&gt;
 |{{#if:{{{5|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{4}}}|{{{l4|{{{4}}}}}}]]}}{{#if:{{{5|}}}&lt;br /&gt;
 |{{#if:{{{6|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{5}}}|{{{l5|{{{5}}}}}}]]}}{{#if:{{{6|}}}&lt;br /&gt;
 |{{#if:{{{7|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{6}}}|{{{l6|{{{6}}}}}}]]}}{{#if:{{{7|}}}&lt;br /&gt;
 |{{#if:{{{8|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{7}}}|{{{l7|{{{7}}}}}}]]}}{{#if:{{{8|}}}&lt;br /&gt;
 |{{#if:{{{9|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{8}}}|{{{l8|{{{8}}}}}}]]}}{{#if:{{{9|}}}&lt;br /&gt;
 |{{#if:{{{10|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{9}}}|{{{l9|{{{9}}}}}}]]}}{{#if:{{{10|}}}&lt;br /&gt;
 |, and [[{{{10}}}|{{{l10|{{{10}}}}}}]]}}''{{#if:{{{11| }}}|&amp;amp;#32; (too many parameters in &amp;amp;#123;&amp;amp;#123;[[Template:main|main]]&amp;amp;#125;&amp;amp;#125;)}}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{pp-template|small=yes}}&lt;br /&gt;
{{template doc}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=41</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=41"/>
				<updated>2008-04-09T21:30:44Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Main article: [[{{{1}}}|{{{1}}}]]''&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=40</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=40"/>
				<updated>2008-04-09T21:27:55Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the wiki for the open source next-generation graphics engine '''Horde3D'''.&lt;br /&gt;
&lt;br /&gt;
This wiki collects information about how to make best use of the numerous features of Horde3D. Since it is a collaborative effort to which all community members are invited to contribute, the Horde3D team does not take any responsibility for the content or the accuracy of the content provided on these pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Getting started'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/features.html] - Features supported by Horde3D&lt;br /&gt;
* [http://www.horde3d.org/screenshots.html] - Screenshots of sample applications created with Horde3D&lt;br /&gt;
* [http://www.horde3d.org/docs/_tutorial.html] - A small introductive tutorial which shows the API style&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Using Horde3D'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Concepts] - Introduction to basic concepts&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Content] - Advice for bringing content to the engine&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Advanced] - Introduction to more advanved topics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Resources'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org] - Official Horde3D Website&lt;br /&gt;
* [http://www.horde3d.org/forums] - Forums for discussions and support&lt;br /&gt;
* [http://www.horde3d.org/docs/manual.html] - Horde3D Manual&lt;br /&gt;
* [http://mm-werkstatt.informatik.uni-augsburg.de/Horde3DEditor] - Official Horde3D Editor&lt;br /&gt;
&lt;br /&gt;
=='''Horde3D Development'''==&lt;br /&gt;
{{main|Development}}&lt;br /&gt;
These pages are only of interest to developers who are modifying horde itself, or developing extensions.&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
[[ATI Development]] - Issues specific to ATI Cards&lt;br /&gt;
&lt;br /&gt;
[[NVidia Development]] - Issues specific to NVidia Cards&lt;br /&gt;
&lt;br /&gt;
=== Platforms ===&lt;br /&gt;
[[Windows Development]] - Issues specific to Microsoft Windows&lt;br /&gt;
&lt;br /&gt;
[[Linux Development]] - Issues specific to Linux&lt;br /&gt;
&lt;br /&gt;
[[Mac OS X Development]] - Issues specific to Mac OS X&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=39</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=39"/>
				<updated>2008-04-09T21:25:47Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Main article: [[{{{1}}}]]''&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=38</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=38"/>
				<updated>2008-04-09T21:25:33Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: /* '''Horde3D Development''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the wiki for the open source next-generation graphics engine '''Horde3D'''.&lt;br /&gt;
&lt;br /&gt;
This wiki collects information about how to make best use of the numerous features of Horde3D. Since it is a collaborative effort to which all community members are invited to contribute, the Horde3D team does not take any responsibility for the content or the accuracy of the content provided on these pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Getting started'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/features.html] - Features supported by Horde3D&lt;br /&gt;
* [http://www.horde3d.org/screenshots.html] - Screenshots of sample applications created with Horde3D&lt;br /&gt;
* [http://www.horde3d.org/docs/_tutorial.html] - A small introductive tutorial which shows the API style&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Using Horde3D'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Concepts] - Introduction to basic concepts&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Content] - Advice for bringing content to the engine&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Advanced] - Introduction to more advanved topics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Resources'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org] - Official Horde3D Website&lt;br /&gt;
* [http://www.horde3d.org/forums] - Forums for discussions and support&lt;br /&gt;
* [http://www.horde3d.org/docs/manual.html] - Horde3D Manual&lt;br /&gt;
* [http://mm-werkstatt.informatik.uni-augsburg.de/Horde3DEditor] - Official Horde3D Editor&lt;br /&gt;
&lt;br /&gt;
=='''Horde3D Development'''==&lt;br /&gt;
{{main|Development}}&lt;br /&gt;
These pages are only of interest to developers who are modifying horde itself, or developing extensions.&lt;br /&gt;
&lt;br /&gt;
[[Development]] - Main page for internal development&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
[[ATI Development]] - Issues specific to ATI Cards&lt;br /&gt;
&lt;br /&gt;
[[NVidia Development]] - Issues specific to NVidia Cards&lt;br /&gt;
&lt;br /&gt;
=== Platforms ===&lt;br /&gt;
[[Windows Development]] - Issues specific to Microsoft Windows&lt;br /&gt;
&lt;br /&gt;
[[Linux Development]] - Issues specific to Linux&lt;br /&gt;
&lt;br /&gt;
[[Mac OS X Development]] - Issues specific to Mac OS X&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=37</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=37"/>
				<updated>2008-04-09T21:25:24Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Main article: {{{1}}}''&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=36</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Template:Main&amp;diff=36"/>
				<updated>2008-04-09T21:24:00Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: New page: ''Main article: {{{1}}}''&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Main article: {{{1}}}''&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=34</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=34"/>
				<updated>2008-04-09T21:14:04Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: /* '''Horde3D Development''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the wiki for the open source next-generation graphics engine '''Horde3D'''.&lt;br /&gt;
&lt;br /&gt;
This wiki collects information about how to make best use of the numerous features of Horde3D. Since it is a collaborative effort to which all community members are invited to contribute, the Horde3D team does not take any responsibility for the content or the accuracy of the content provided on these pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Getting started'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/features.html] - Features supported by Horde3D&lt;br /&gt;
* [http://www.horde3d.org/screenshots.html] - Screenshots of sample applications created with Horde3D&lt;br /&gt;
* [http://www.horde3d.org/docs/_tutorial.html] - A small introductive tutorial which shows the API style&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Using Horde3D'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Concepts] - Introduction to basic concepts&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Content] - Advice for bringing content to the engine&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Advanced] - Introduction to more advanved topics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Resources'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org] - Official Horde3D Website&lt;br /&gt;
* [http://www.horde3d.org/forums] - Forums for discussions and support&lt;br /&gt;
* [http://www.horde3d.org/docs/manual.html] - Horde3D Manual&lt;br /&gt;
* [http://mm-werkstatt.informatik.uni-augsburg.de/Horde3DEditor] - Official Horde3D Editor&lt;br /&gt;
&lt;br /&gt;
=='''Horde3D Development'''==&lt;br /&gt;
These pages are only of interest to developers who are modifying horde itself, or developing extensions.&lt;br /&gt;
&lt;br /&gt;
[[Development]] - Main page for internal development&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
[[ATI Development]] - Issues specific to ATI Cards&lt;br /&gt;
&lt;br /&gt;
[[NVidia Development]] - Issues specific to NVidia Cards&lt;br /&gt;
&lt;br /&gt;
=== Platforms ===&lt;br /&gt;
[[Windows Development]] - Issues specific to Microsoft Windows&lt;br /&gt;
&lt;br /&gt;
[[Linux Development]] - Issues specific to Linux&lt;br /&gt;
&lt;br /&gt;
[[Mac OS X Development]] - Issues specific to Mac OS X&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=33</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=33"/>
				<updated>2008-04-09T21:12:44Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: /* '''Horde3D Development''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the wiki for the open source next-generation graphics engine '''Horde3D'''.&lt;br /&gt;
&lt;br /&gt;
This wiki collects information about how to make best use of the numerous features of Horde3D. Since it is a collaborative effort to which all community members are invited to contribute, the Horde3D team does not take any responsibility for the content or the accuracy of the content provided on these pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Getting started'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/features.html] - Features supported by Horde3D&lt;br /&gt;
* [http://www.horde3d.org/screenshots.html] - Screenshots of sample applications created with Horde3D&lt;br /&gt;
* [http://www.horde3d.org/docs/_tutorial.html] - A small introductive tutorial which shows the API style&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Using Horde3D'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Concepts] - Introduction to basic concepts&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Content] - Advice for bringing content to the engine&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Advanced] - Introduction to more advanved topics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Resources'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org] - Official Horde3D Website&lt;br /&gt;
* [http://www.horde3d.org/forums] - Forums for discussions and support&lt;br /&gt;
* [http://www.horde3d.org/docs/manual.html] - Horde3D Manual&lt;br /&gt;
* [http://mm-werkstatt.informatik.uni-augsburg.de/Horde3DEditor] - Official Horde3D Editor&lt;br /&gt;
&lt;br /&gt;
=='''Horde3D Development'''==&lt;br /&gt;
These pages are only of interest to developers who are modifying horde itself, or developing extensions.&lt;br /&gt;
&lt;br /&gt;
[[Development]] - Main page for internal development&lt;br /&gt;
&lt;br /&gt;
[[Windows Development]] - Issues specific to Microsoft Windows&lt;br /&gt;
&lt;br /&gt;
[[Linux Development]] - Issues specific to Linux&lt;br /&gt;
&lt;br /&gt;
[[Mac OS X Development]] - Issues specific to Mac OS X&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=23</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=23"/>
				<updated>2008-04-09T21:03:28Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: /* '''Horde3D Development''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the wiki for the open source next-generation graphics engine '''Horde3D'''.&lt;br /&gt;
&lt;br /&gt;
This wiki collects information about how to make best use of the numerous features of Horde3D. Since it is a collaborative effort to which all community members are invited to contribute, the Horde3D team does not take any responsibility for the content or the accuracy of the content provided on these pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Getting started'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/features.html] - Features supported by Horde3D&lt;br /&gt;
* [http://www.horde3d.org/screenshots.html] - Screenshots of sample applications created with Horde3D&lt;br /&gt;
* [http://www.horde3d.org/docs/_tutorial.html] - A small introductive tutorial which shows the API style&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Using Horde3D'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Concepts] - Introduction to basic concepts&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Content] - Advice for bringing content to the engine&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Advanced] - Introduction to more advanved topics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Resources'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org] - Official Horde3D Website&lt;br /&gt;
* [http://www.horde3d.org/forums] - Forums for discussions and support&lt;br /&gt;
* [http://www.horde3d.org/docs/manual.html] - Horde3D Manual&lt;br /&gt;
* [http://mm-werkstatt.informatik.uni-augsburg.de/Horde3DEditor] - Official Horde3D Editor&lt;br /&gt;
&lt;br /&gt;
=='''Horde3D Development'''==&lt;br /&gt;
These pages are only of interest to developers who are modifying horde itself, or developing extensions.&lt;br /&gt;
&lt;br /&gt;
[[Development]] - Main page for internal development&lt;br /&gt;
&lt;br /&gt;
[[Mac OS X Development]] - Issues specific to Mac OS X&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=12</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=12"/>
				<updated>2008-04-09T20:57:26Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the wiki for the open source next-generation graphics engine '''Horde3D'''.&lt;br /&gt;
&lt;br /&gt;
This wiki collects information about how to make best use of the numerous features of Horde3D. Since it is a collaborative effort to which all community members are invited to contribute, the Horde3D team does not take any responsibility for the content or the accuracy of the content provided on these pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Getting started'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/features.html] - Features supported by Horde3D&lt;br /&gt;
* [http://www.horde3d.org/screenshots.html] - Screenshots of sample applications created with Horde3D&lt;br /&gt;
* [http://www.horde3d.org/docs/_tutorial.html] - A small introductive tutorial which shows the API style&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Using Horde3D'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Concepts] - Introduction to basic concepts&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Content] - Advice for bringing content to the engine&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Advanced] - Introduction to more advanved topics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Resources'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org] - Official Horde3D Website&lt;br /&gt;
* [http://www.horde3d.org/forums] - Forums for discussions and support&lt;br /&gt;
* [http://www.horde3d.org/docs/manual.html] - Horde3D Manual&lt;br /&gt;
* [http://mm-werkstatt.informatik.uni-augsburg.de/Horde3DEditor] - Official Horde3D Editor&lt;br /&gt;
&lt;br /&gt;
=='''Horde3D Development'''==&lt;br /&gt;
These pages are only of interest to developers who are modifying horde itself, or developing extensions.&lt;br /&gt;
&lt;br /&gt;
[[Development]] - Main page for internal development&lt;br /&gt;
&lt;br /&gt;
[[Mac OS X]] - Issues specific to Mac OS X&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=9</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=9"/>
				<updated>2008-04-09T20:54:09Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the wiki for the open source next-generation graphics engine '''Horde3D'''.&lt;br /&gt;
&lt;br /&gt;
This wiki collects information about how to make best use of the numerous features of Horde3D. Since it is a collaborative effort to which all community members are invited to contribute, the Horde3D team does not take any responsibility for the content or the accuracy of the content provided on these pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Getting started'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/features.html] - Features supported by Horde3D&lt;br /&gt;
* [http://www.horde3d.org/screenshots.html] - Screenshots of sample applications created with Horde3D&lt;br /&gt;
* [http://www.horde3d.org/docs/_tutorial.html] - A small introductive tutorial which shows the API style&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Using Horde3D'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Concepts] - Introduction to basic concepts&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Content] - Advice for bringing content to the engine&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Advanced] - Introduction to more advanved topics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Resources'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org] - Official Horde3D Website&lt;br /&gt;
* [http://www.horde3d.org/forums] - Forums for discussions and support&lt;br /&gt;
* [http://www.horde3d.org/docs/manual.html] - Horde3D Manual&lt;br /&gt;
* [http://mm-werkstatt.informatik.uni-augsburg.de/Horde3DEditor] - Official Horde3D Editor&lt;br /&gt;
&lt;br /&gt;
=='''Horde3D Development'''==&lt;br /&gt;
These pages are only of interest to developers who are modifying horde itself, or developing extensions.&lt;br /&gt;
&lt;br /&gt;
[[Mac OS X]] - Development issues specific to Mac OS X&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=8</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Main_Page&amp;diff=8"/>
				<updated>2008-04-09T20:40:02Z</updated>
		
		<summary type="html">&lt;p&gt;Swiftcoder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the wiki for the open source next-generation graphics engine '''Horde3D'''.&lt;br /&gt;
&lt;br /&gt;
This wiki collects information about how to make best use of the numerous features of Horde3D. Since it is a collaborative effort to which all community members are invited to contribute, the Horde3D team does not take any responsibility for the content or the accuracy of the content provided on these pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Getting started'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/features.html] - Features supported by Horde3D&lt;br /&gt;
* [http://www.horde3d.org/screenshots.html] - Screenshots of sample applications created with Horde3D&lt;br /&gt;
* [http://www.horde3d.org/docs/_tutorial.html] - A small introductive tutorial which shows the API style&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Using Horde3D'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Concepts] - Introduction to basic concepts&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Content] - Advice for bringing content to the engine&lt;br /&gt;
* [http://www.horde3d.org/docs/_usageguide.html#Advanced] - Introduction to more advanved topics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Resources'''==&lt;br /&gt;
&lt;br /&gt;
* [http://www.horde3d.org] - Official Horde3D Website&lt;br /&gt;
* [http://www.horde3d.org/forums] - Forums for discussions and support&lt;br /&gt;
* [http://www.horde3d.org/docs/manual.html] - Horde3D Manual&lt;br /&gt;
* [http://mm-werkstatt.informatik.uni-augsburg.de/Horde3DEditor] - Official Horde3D Editor&lt;br /&gt;
&lt;br /&gt;
=='''Horde3D Development'''==&lt;br /&gt;
[[Development]]&lt;/div&gt;</summary>
		<author><name>Swiftcoder</name></author>	</entry>

	</feed>