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		<title>Horde3D Wiki - User contributions [en]</title>
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		<updated>2026-05-01T09:23:53Z</updated>
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	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Language_Bindings&amp;diff=732</id>
		<title>Language Bindings</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Language_Bindings&amp;diff=732"/>
				<updated>2013-06-05T02:14:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tshannon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Due to its simple 'C' DLL interface, Horde3D can be accessed from most programming and scripting languages without much effort.&lt;br /&gt;
The community has already created bindings for the following languages. Most of the bindings can be found in the [[Community Branch | Community SVN Branch]], however, not all of them are constantly maintained and up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''C#'''&lt;br /&gt;
** Maintained by the Horde3D team&lt;br /&gt;
** Can be found on [http://sourceforge.net/projects/horde3d/files/Horde3D%20Language%20Bindings/ SourceForge] as well as in the Community Branch&lt;br /&gt;
* '''Lua'''&lt;br /&gt;
** In the Community Branch&lt;br /&gt;
** The Horde3D Editor has separate bindings as well that can be found [http://mm-werkstatt.informatik.uni-augsburg.de/public/Horde3D/trunk/Tools/Horde3DEditor/src/HordeSceneEditor/LuaBindingsHorde.cpp here]&lt;br /&gt;
* '''Python'''&lt;br /&gt;
** In the Community Branch&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=313 this thread] for further info&lt;br /&gt;
* '''D'''&lt;br /&gt;
** Two independent bindings exist, both located in the Community Branch&lt;br /&gt;
** 1. Native bindings which redeclare the C API and are directly usable by linking against the Horde3D library (see [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=932 this thread])&lt;br /&gt;
** 2. Bindings using Derelict and function pointers (see [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=180 this thread])&lt;br /&gt;
* '''Pascal'''&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=1058 this thread] for further info&lt;br /&gt;
* '''Squirrel'''&lt;br /&gt;
** In the Community Branch&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=578 this thread] for further info&lt;br /&gt;
* '''Haskel'''&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=550 this thread] for further info&lt;br /&gt;
* '''Java'''&lt;br /&gt;
** Available in [http://bitbucket.org/fk/horde3d-java/ Felix Krull's Mercurial repository]&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=1093 this thread] for further info&lt;br /&gt;
* '''WinDev 15'''&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=8&amp;amp;t=1173 this thread] for further info&lt;br /&gt;
* '''BlitzMax'''&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=4&amp;amp;t=1236 this thread] for further info&lt;br /&gt;
* '''Go'''&lt;br /&gt;
** See [http://bitbucket.org/tshannon/gohorde/ this page] for further info&lt;br /&gt;
** The knight sample implemented with glfw in Go can be found [https://bitbucket.org/tshannon/gohorde/src/0f3d82c4f8b812d1a7c556b8a014af38e2c73285/examples/knight/knight.go?at=default here]&lt;br /&gt;
** And example in SDL can be found [https://bitbucket.org/tshannon/gohorde/src/0f3d82c4f8b812d1a7c556b8a014af38e2c73285/examples/sdl/sdl.go?at=default here]&lt;/div&gt;</summary>
		<author><name>Tshannon</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Language_Bindings&amp;diff=731</id>
		<title>Language Bindings</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Language_Bindings&amp;diff=731"/>
				<updated>2013-06-05T02:13:31Z</updated>
		
		<summary type="html">&lt;p&gt;Tshannon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Due to its simple 'C' DLL interface, Horde3D can be accessed from most programming and scripting languages without much effort.&lt;br /&gt;
The community has already created bindings for the following languages. Most of the bindings can be found in the [[Community Branch | Community SVN Branch]], however, not all of them are constantly maintained and up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''C#'''&lt;br /&gt;
** Maintained by the Horde3D team&lt;br /&gt;
** Can be found on [http://sourceforge.net/projects/horde3d/files/Horde3D%20Language%20Bindings/ SourceForge] as well as in the Community Branch&lt;br /&gt;
* '''Lua'''&lt;br /&gt;
** In the Community Branch&lt;br /&gt;
** The Horde3D Editor has separate bindings as well that can be found [http://mm-werkstatt.informatik.uni-augsburg.de/public/Horde3D/trunk/Tools/Horde3DEditor/src/HordeSceneEditor/LuaBindingsHorde.cpp here]&lt;br /&gt;
* '''Python'''&lt;br /&gt;
** In the Community Branch&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=313 this thread] for further info&lt;br /&gt;
* '''D'''&lt;br /&gt;
** Two independent bindings exist, both located in the Community Branch&lt;br /&gt;
** 1. Native bindings which redeclare the C API and are directly usable by linking against the Horde3D library (see [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=932 this thread])&lt;br /&gt;
** 2. Bindings using Derelict and function pointers (see [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=180 this thread])&lt;br /&gt;
* '''Pascal'''&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=1058 this thread] for further info&lt;br /&gt;
* '''Squirrel'''&lt;br /&gt;
** In the Community Branch&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=578 this thread] for further info&lt;br /&gt;
* '''Haskel'''&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=550 this thread] for further info&lt;br /&gt;
* '''Java'''&lt;br /&gt;
** Available in [http://bitbucket.org/fk/horde3d-java/ Felix Krull's Mercurial repository]&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=1093 this thread] for further info&lt;br /&gt;
* '''WinDev 15'''&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=8&amp;amp;t=1173 this thread] for further info&lt;br /&gt;
* '''BlitzMax'''&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=4&amp;amp;t=1236 this thread] for further info&lt;br /&gt;
* '''Go'''&lt;br /&gt;
** See [http://bitbucket.org/tshannon/gohorde/ this page] for further info&lt;br /&gt;
** The knight sample implemented with glfw in Go can be found [https://bitbucket.org/tshannon/gohorde/src/0f3d82c4f8b8/examples/knight?at=default here]&lt;br /&gt;
** And example in SDL can be found [https://bitbucket.org/tshannon/gohorde/src/0f3d82c4f8b812d1a7c556b8a014af38e2c73285/examples/sdl?at=default here]&lt;/div&gt;</summary>
		<author><name>Tshannon</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Language_Bindings&amp;diff=722</id>
		<title>Language Bindings</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Language_Bindings&amp;diff=722"/>
				<updated>2012-07-24T16:13:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tshannon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Due to its simple 'C' DLL interface, Horde3D can be accessed from most programming and scripting languages without much effort.&lt;br /&gt;
The community has already created bindings for the following languages. Most of the bindings can be found in the [[Community Branch | Community SVN Branch]], however, not all of them are constantly maintained and up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''C#'''&lt;br /&gt;
** Maintained by the Horde3D team&lt;br /&gt;
** Can be found on [http://sourceforge.net/projects/horde3d/files/Horde3D%20Language%20Bindings/ SourceForge] as well as in the Community Branch&lt;br /&gt;
* '''Lua'''&lt;br /&gt;
** In the Community Branch&lt;br /&gt;
** The Horde3D Editor has separate bindings as well that can be found [http://mm-werkstatt.informatik.uni-augsburg.de/public/Horde3D/trunk/Tools/Horde3DEditor/src/HordeSceneEditor/LuaBindingsHorde.cpp here]&lt;br /&gt;
* '''Python'''&lt;br /&gt;
** In the Community Branch&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=313 this thread] for further info&lt;br /&gt;
* '''D'''&lt;br /&gt;
** Two independent bindings exist, both located in the Community Branch&lt;br /&gt;
** 1. Native bindings which redeclare the C API and are directly usable by linking against the Horde3D library (see [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=932 this thread])&lt;br /&gt;
** 2. Bindings using Derelict and function pointers (see [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=180 this thread])&lt;br /&gt;
* '''Pascal'''&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=1058 this thread] for further info&lt;br /&gt;
* '''Squirrel'''&lt;br /&gt;
** In the Community Branch&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=578 this thread] for further info&lt;br /&gt;
* '''Haskel'''&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=550 this thread] for further info&lt;br /&gt;
* '''Java'''&lt;br /&gt;
** Available in [http://bitbucket.org/fk/horde3d-java/ Felix Krull's Mercurial repository]&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&amp;amp;t=1093 this thread] for further info&lt;br /&gt;
* '''WinDev 15'''&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=8&amp;amp;t=1173 this thread] for further info&lt;br /&gt;
* '''BlitzMax'''&lt;br /&gt;
** See [http://www.horde3d.org/forums/viewtopic.php?f=4&amp;amp;t=1236 this thread] for further info&lt;br /&gt;
* '''Go'''&lt;br /&gt;
** See [http://code.google.com/p/gohorde/ this page] for further info&lt;br /&gt;
** The knight sample implemented with glfw in Go can be found [http://code.google.com/p/gohorde/source/browse/examples/knight/knight.go here]&lt;br /&gt;
** And example in SDL can be found [http://code.google.com/p/gohorde/source/browse/examples/sdl/sdl.go here]&lt;/div&gt;</summary>
		<author><name>Tshannon</name></author>	</entry>

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