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		<title>Integrating Horde with a Game Engine - Revision history</title>
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		<updated>2026-10-01T04:07:57Z</updated>
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	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Integrating_Horde_with_a_Game_Engine&amp;diff=388&amp;oldid=prev</id>
		<title>Stuckie: Tutorial on one way of integrating Horde within a Game Engine.</title>
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				<updated>2008-09-30T21:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tutorial on one way of integrating Horde within a Game Engine.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Author : [[User:Stuckie|Stuckie]]&lt;br /&gt;
&lt;br /&gt;
Synopsis : This will be a tutorial on a possible method of integrating Horde within a Game Engine.&lt;br /&gt;
&lt;br /&gt;
Of course, there are many different methods of doing so, but this will be how we used Horde in Plight of The Weedunks.&lt;/div&gt;</summary>
		<author><name>Stuckie</name></author>	</entry>

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