Difference between revisions of "Horde3D Wiki:Community portal"

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#[[Tutorial - Setup Horde with Qt4]]  - How to Setup Horde with Qt4.
 
#[[Tutorial - Setup Horde with Qt4]]  - How to Setup Horde with Qt4.
 
#[[Tutorial - Setup Horde with Gtkmm]] - How to Setup Horde with Gtkmm
 
#[[Tutorial - Setup Horde with Gtkmm]] - How to Setup Horde with Gtkmm
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===Intermediate===
 
===Intermediate===
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#[[Basic Pipeline Tutorial]] - Create your first custom pipeline.
  
 
===Advanced===
 
===Advanced===

Revision as of 09:36, 4 January 2009

The community portal section of the Horde3D wiki contains community contributed articles that are not part of the official documentation. Feel free to add articles to our wiki or links to external tutorials.
Horde3D is a cross-platform graphics engine. The currently supported platform are Windows, Linux and Mac OS X.

Setting up the Development Environment

Tutorials

Fell free to write your tutorials here, for the benefit of the whole community.

Beginner

  1. Tutorial - Hello World - In this section we will create a simple application that loads a character and animates it using a walk cycle.
  2. Tutorial - Picking - In this section we will demonstrate picking the node under the mouse cursor
  3. Tutorial - Simple HUD - How to use showOverlay to create a simple HUD.
  4. Tutorial - Setup Horde with SDL - How to Setup Horde with SDL.
  5. Tutorial - Setup Horde with Qt4 - How to Setup Horde with Qt4.
  6. Tutorial - Setup Horde with Gtkmm - How to Setup Horde with Gtkmm

Intermediate

  1. Basic Pipeline Tutorial - Create your first custom pipeline.

Advanced

Techniques

Shading

  1. Shading Technique - Dot Product Detail Texturing - Using the dot product of vectors and signed textures for high frequency detail
  2. Shading Technique - Palette Coloring - Quick and dirty palette recoloration of objects
  3. Shading Technique - Gloss Mapping - Mask which areas of an object have specular highlights
  4. Shading Technique - Glow Mapping - Allow areas on an object to emit a strong glowing highlight
  5. Shading Technique - Fresnel - Using reflection and refraction
  6. Shading Technique - Linear Depth Buffer - Create a custom linear depth buffer using vertex



Content Import

  1. Collada - 3DS Max and Maya - Exporting from 3D Studio Max and Maya.
  2. Collada - Modo - Exporting from Modo.
  3. Direct Export from Blender - Exporting from Blender.