Difference between revisions of "Tips and Techniques"
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(New page: ===General:=== #Try and make sure your geometry is a sealed mesh to avoid shadow artefacts. #If your exporting an existing model over to Horde, make sure you update the ".scene.xml" file, ...) |
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===General:=== | ===General:=== | ||
#Try and make sure your geometry is a sealed mesh to avoid shadow artefacts. | #Try and make sure your geometry is a sealed mesh to avoid shadow artefacts. | ||
− | #If your exporting an existing model over to Horde, make sure you update the ".scene.xml" file, as often even minor adjustments | + | #If your exporting an existing model over to Horde, make sure you update the ".scene.xml" file, as often even minor adjustments will result in a different batchCount. |
#Material defined double sided polygons are currently unsupported, you will need to duplicate, flip and merge. | #Material defined double sided polygons are currently unsupported, you will need to duplicate, flip and merge. | ||
#Depending on your Collada exporter you may need to manually triangulate your model. | #Depending on your Collada exporter you may need to manually triangulate your model. | ||
+ | #When exporting make sure your complete mesh is UV mapped, otherwise it may result in a ColladaConv crash. | ||
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#Colladamodo Build 19 exporter from SourceForge will crash unless you save your work first! however this is the current recommended plugin. | #Colladamodo Build 19 exporter from SourceForge will crash unless you save your work first! however this is the current recommended plugin. | ||
#After exporting you may need to edit your DAE file in a program such as notepad to modify the up axis, from Z_UP to Y_UP (line 14) - current limitation of Build 19 (24/01/09). | #After exporting you may need to edit your DAE file in a program such as notepad to modify the up axis, from Z_UP to Y_UP (line 14) - current limitation of Build 19 (24/01/09). | ||
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Latest revision as of 17:49, 3 January 2010
General:
Modo specific:
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