Difference between revisions of "Community Roadmap"

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{{ContentBlock | width=100% | thickness=1 | color=#eeee88 | content-color=#ffffcc | content=
 
A '''deprecated''' version of this '''Roadmap''' is available at: [[Community Roadmap deprecated]].}}
 
 
 
As a way to keep the community in touch with the development of '''Horde3D''' project, this page will keep an up to date log of the official '''Roadmap''' for next releases.
 
As a way to keep the community in touch with the development of '''Horde3D''' project, this page will keep an up to date log of the official '''Roadmap''' for next releases.
  
 
= Release milestones =
 
= Release milestones =
  
The current release version is: '''Horde3D 1.0.0 Beta 5'''
+
Our policy is to release often, with atomic changes between two following releases.
 +
 
 +
The current release version is: '''Horde3D 2.0.0'''
 +
 
 +
For the future, we planned the following releases:
 +
 
 +
=== Horde3D 2.1.0 ===
 +
 
 +
* Emscripten support
 +
* Directional light support
 +
* FBX and gltf 2.0 support in collada (asset) converter
 +
* Extension for debug geometry shapes drawing
 +
* Initial PBR support
 +
* PBR sample
  
=== Horde3D 1.0.0 (final) ===
+
=== Horde3D 2.2.0 ===
  
* OpenGL ES2 backend.
+
* New sample that show how to work with different light types, cameras, pipelines and render to texture
* Improved animation API.
+
* OpenGL 4 AZDO (Achieving zero driver overhead) improvements
 +
* Unification of OpenGL backends common functionality
 +
* Multithreaded culling and scene graph updates (partial)
 +
* Basic instancing support
 +
* Reflection probes
  
=== Horde3D 1.1.0 ===
+
=== Horde3D 2.3.0 ===
  
* Direct3D 11 backend.
+
* Multithreaded rendering
* Added support for double precision variables.
+
* Binary shader (preparation for Vulkan shaders)
 +
* Multithreaded culling and scene graph updates
 +
* Instancing support
  
=== Horde3D 2.0.0 ===
+
=== Horde3D 3.0.0 ===
  
 
* Moving scene graph to utility library.
 
* Moving scene graph to utility library.
 +
* Clustered forward (deferred) lighting support.
 
* Model resources.
 
* Model resources.
 +
* Vulkan support
 +
* Custom memory allocation
 +
* Support for double precision variables.
 +
* Full PBR support, rewrite shader system
 +
 +
You can follow the progress on this '''GitHub''' page:
 +
 +
https://github.com/horde3d/Horde3D/issues
  
 
= Versioning system =
 
= Versioning system =
Line 30: Line 55:
  
 
<blockquote>
 
<blockquote>
<b>MAJOR</b> version when you make incompatible API changes,
+
<b>MAJOR</b> version when we make incompatible API changes,
 
<br/>
 
<br/>
<b>MINOR</b> version when you add functionality in a backwards-compatible manner, and
+
<b>MINOR</b> version when we add functionality in a backwards-compatible manner, and
 
<br/>
 
<br/>
<b>PATCH</b> version when you make backwards-compatible bug fixes.
+
<b>PATCH</b> version when we make backwards-compatible bug fixes.
 
</blockquote>
 
</blockquote>
  
Additional labels for pre-release and build metadata are available as extensions to the MAJOR.MINOR.PATCH format.
+
Additional labels for pre-release and build metadata are used when necessary ('''i.e.:''' ''Alpha'', ''Beta'', ''Release Candidate'', etc.)
 +
 
 +
{{ContentBlock | width=100% | thickness=1 | color=#eeee88 | content-color=#ffffcc | content=
 +
A '''deprecated''' version of this '''Roadmap''' is available at: [[Community Roadmap deprecated]].}}

Latest revision as of 20:27, 15 February 2021

As a way to keep the community in touch with the development of Horde3D project, this page will keep an up to date log of the official Roadmap for next releases.

Release milestones

Our policy is to release often, with atomic changes between two following releases.

The current release version is: Horde3D 2.0.0

For the future, we planned the following releases:

Horde3D 2.1.0

  • Emscripten support
  • Directional light support
  • FBX and gltf 2.0 support in collada (asset) converter
  • Extension for debug geometry shapes drawing
  • Initial PBR support
  • PBR sample

Horde3D 2.2.0

  • New sample that show how to work with different light types, cameras, pipelines and render to texture
  • OpenGL 4 AZDO (Achieving zero driver overhead) improvements
  • Unification of OpenGL backends common functionality
  • Multithreaded culling and scene graph updates (partial)
  • Basic instancing support
  • Reflection probes

Horde3D 2.3.0

  • Multithreaded rendering
  • Binary shader (preparation for Vulkan shaders)
  • Multithreaded culling and scene graph updates
  • Instancing support

Horde3D 3.0.0

  • Moving scene graph to utility library.
  • Clustered forward (deferred) lighting support.
  • Model resources.
  • Vulkan support
  • Custom memory allocation
  • Support for double precision variables.
  • Full PBR support, rewrite shader system

You can follow the progress on this GitHub page:

https://github.com/horde3d/Horde3D/issues

Versioning system

The Horde3D project is following SemVer 2.0 definition.

Basically it means that, given a version number MAJOR.MINOR.PATCH, we increment the:

MAJOR version when we make incompatible API changes,
MINOR version when we add functionality in a backwards-compatible manner, and
PATCH version when we make backwards-compatible bug fixes.

Additional labels for pre-release and build metadata are used when necessary (i.e.: Alpha, Beta, Release Candidate, etc.)


A deprecated version of this Roadmap is available at: Community Roadmap deprecated.