Difference between revisions of "Collada - Modo"

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'''<TexUnit unit="0" map="wood01.png" />'''
 
'''<TexUnit unit="0" map="wood01.png" />'''
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Majority of the other features remain untested at this stage, other Collada exports tend to use incorrect or incompatible tags for the Horde Converter.
 
Majority of the other features remain untested at this stage, other Collada exports tend to use incorrect or incompatible tags for the Horde Converter.

Revision as of 13:30, 15 July 2008

To export from Modo 301/302 you will need to use the following exporter (linked below) which is a modified version of an existing exporter originally wrote by Richard Rodriguez and Zoltan Erdokovy (http://forums.luxology.com/discussion/topic.aspx?id=22048&show=Collada%20exporter).



Modified Download: http://horde3d.org/forums/download/file.php?id=35

Forum Thread: http://horde3d.org/forums/viewtopic.php?f=2&t=370&p=1815#p1815


To export from Modo to Collada make sure the mesh has been triangulated (and that all patches frozen), & for UV maps to be named as UV01, UV02, UV03.. and so on. You will need to set your Lightwave I/O content directory in Prefs for the output path for the plugin, then using F6 select collada_exporter_horde.lua.

After exporting into geo format lastly you will need to manually add the texture tags to the material files, example:

<TexUnit unit="0" map="wood01.png" />


Majority of the other features remain untested at this stage, other Collada exports tend to use incorrect or incompatible tags for the Horde Converter.