Difference between revisions of "Horde3D Wiki:Community portal"

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==Content Import==
 
==Content Import==
 
[[Category: Content Import]]
 
[[Category: Content Import]]
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#[[Collada - 3DS Max and Maya]] - Exporting from 3D Studio Max and Maya.
 
#[[Collada - Modo]] - Exporting from Modo.  
 
#[[Collada - Modo]] - Exporting from Modo.  
 
#[[Collada - Blender]] - Exporting from Blender.
 
#[[Collada - Blender]] - Exporting from Blender.
 
}}
 
}}

Revision as of 21:14, 15 June 2008

The community portal section of the Horde3D wiki contains community contributed articles that are not part of the official documentation. Feel free to add articles to our wiki or links to external tutorials.
Horde3D is a cross-platform graphics engine. The currently supported platform are Windows, Linux and Mac OS X.

How-To setup a Horde3D Development Environment

Tutorials

Fell free to write your tutorials here, for the benefit of the whole community.

Beginner

  1. Tutorial - Hello World - In this section we will create a simple application that loads a character and animates it using a walk cycle.
  2. Tutorial - Picking - In this section we will demonstrate picking the node under the mouse cursor
  3. Tutorial - Simple HUD - How to use showOverlay to create a simple HUD.

Intermediate

Advanced

Techniques

Shading

  1. Shading Technique - Dot Product Detail Texturing - Using the dot product of vectors and signed textures for high frequency detail
  2. Shading Technique - Palette Coloring - Quick and dirty palette recoloration of objects

Content Import

  1. Collada - 3DS Max and Maya - Exporting from 3D Studio Max and Maya.
  2. Collada - Modo - Exporting from Modo.
  3. Collada - Blender - Exporting from Blender.