Difference between revisions of "Collada - Modo"

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To export from Modo 301/302 you will need to use the following exporter (linked below) which is a modified version of an existing exporter originally wrote by Richard Rodriguez and Zoltan Erdokovy (http://forums.luxology.com/discussion/topic.aspx?id=22048&show=Collada%20exporter).
 
To export from Modo 301/302 you will need to use the following exporter (linked below) which is a modified version of an existing exporter originally wrote by Richard Rodriguez and Zoltan Erdokovy (http://forums.luxology.com/discussion/topic.aspx?id=22048&show=Collada%20exporter).
  
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As of 17th of July 2008 to date this is best working Collada exporter ive found for Modo that outputs suitable tags to function with Horde's Geo importer.
 
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Your model size is defined using Game Units ratio found in Modo's preferences. If your using more than one art package (for example 3D Sutido Max) I would recommend setting both to a Game Unit of 1 per meter.
 
Your model size is defined using Game Units ratio found in Modo's preferences. If your using more than one art package (for example 3D Sutido Max) I would recommend setting both to a Game Unit of 1 per meter.
 
 
 
 
 
 
 
 
 
 
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As of 17th of July 2008 to date this is best working Collada exporter ive found for Modo that outputs suitable tags to function with Horde's Geo importer.
 

Revision as of 14:25, 17 July 2008

To export from Modo 301/302 you will need to use the following exporter (linked below) which is a modified version of an existing exporter originally wrote by Richard Rodriguez and Zoltan Erdokovy (http://forums.luxology.com/discussion/topic.aspx?id=22048&show=Collada%20exporter).


As of 17th of July 2008 to date this is best working Collada exporter ive found for Modo that outputs suitable tags to function with Horde's Geo importer.



Modified Download: http://horde3d.org/forums/download/file.php?id=35

Forum Thread: http://horde3d.org/forums/viewtopic.php?f=2&t=370&p=1815#p1815


For exporting from Modo make sure your mesh is collapsed and triangulated (and all patches/splines etc are frozen). UV maps/channels must named UV01, UV02, UV03 and so on to be exported.


You will need to setup your Lightwave I/O content directory from preferences, the output path will be the location your new DAE files will be saved. Make sure your mesh layer is selected, using F6 browse & execute collada_exporter_horde.lua.

After exporting at the moment you will need to edit and manually add the texture tags to your material files - <TexUnit unit="0" map="wood01.png" />


Export Scale

Your model size is defined using Game Units ratio found in Modo's preferences. If your using more than one art package (for example 3D Sutido Max) I would recommend setting both to a Game Unit of 1 per meter.