Difference between revisions of "Horde3D Wiki:Community portal"
From Horde3D Wiki
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#[[Shading Technique - Gloss Mapping]] - Mask which areas of an object have specular highlights | #[[Shading Technique - Gloss Mapping]] - Mask which areas of an object have specular highlights | ||
#[[Shading Technique - Glow Mapping]] - Allow areas on an object to emit a strong glowing highlight | #[[Shading Technique - Glow Mapping]] - Allow areas on an object to emit a strong glowing highlight | ||
− | #[[Shading Technique - Fresnel]] - Using reflection and refraction | + | #[[Shading Technique - Fresnel]] - Using reflection and refraction |
+ | #[[Shading Technique - Linear Depth Buffer]] - Create a custom linear depth buffer using vertex | ||
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==Content Import== | ==Content Import== |
Revision as of 02:46, 7 September 2008
The community portal section of the Horde3D wiki contains community contributed articles that are not part of the official documentation. Feel free to add articles to our wiki or links to external tutorials. |
Horde3D is a cross-platform graphics engine. The currently supported platform are Windows, Linux and Mac OS X. | |
ContentsHow-To setup a Horde3D Development Environment
TutorialsFell free to write your tutorials here, for the benefit of the whole community. Beginner
IntermediateAdvancedTechniquesShading
Content Import
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