Difference between revisions of "Community Roadmap"

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Revision as of 23:24, 23 September 2008

As a way to keep the Horde3D community on the same page in regards to the development of future features, this Community Roadmap will keep an up to date log of the undergoing activities.

Feature Description Assigned to Completion Released in
D3D Backend Write a D3D9/D3D10 backend, in addition to the current OpenGL backend      
Compressed Texture Support Support for DDS, PowerVR, and other Texture formats. swiftcoder    
OpenGL ES2.x Backend Write a OpenGL ES2.x backend, Horde3D port for mobile platforms DDd 10% TBD
Ambient Occlusion Add ambient occlusion support for Horde3D      
Alpha & Depth Test Provide support for the different tests in the shader context configuration, public draft available, pending review before commit AcidFaucet 80% (EST.) September 22nd, 2008
Shader Context Linking Enable Shader XML to link to contexts in other shaders, public draft available, currently experimenting with multiple implementations AcidFaucet 30% (EST.) September 26th, 2008

Wishlist:

Feature Description
Texture Improvements Support for simple downloading of texture data, mipmaps for RTT render targets (for e.g. impostors)

Upcoming Horde3D Version: 1.0

Upcoming Horde3D Editor version: 1.0

The current version is: v1.0.0 Beta1 The current version is: v0.7.0
For version 1.0.0 Beta1 of Horde3D the following features have been integrated:
  • Occlusion Culling
  • Render-to-Texture
  • Stereo Rendering
  • Software Skinning
  • Node Sorting

The first will give polygonally dense worlds a boost in speed and the second can be used to do all sorts of effects. See also the changelog for more details. In the following weeks no new features will be implemented. Instead the development will be focused on bug fixes and further documentation.

The next version 0.7.0 will be based on Horde3D v.1.0.0 Beta1 and will focus on a better extensibility using plugins (e.g. the terrain node extension will be a plugin and not a fixed part of the editor anymore). Further on there will be support for front, top, and right view of the scene with orthographic projection.